[#8566] Visions for 2001/1.7.x development? — Robert Feldt <feldt@...>

Hi matz and other Ruby developers,

18 messages 2001/01/03
[#8645] Re: Visions for 2001/1.7.x development? — matz@... (Yukihiro Matsumoto) 2001/01/04

Hi,

[#8580] bug?? — jmichel@... (Jean Michel)

I don't understand the following behaviour:

19 messages 2001/01/03

[#8633] Interesting Language performance comparisons - Ruby, OCAML etc — "g forever" <g24ever@...>

13 messages 2001/01/04

[#8774] No :<, :>, etc. methods for Array — "Brian F. Feldman" <green@...>

So, why not include Comparable in Array by default? It shouldn't have any

28 messages 2001/01/07
[#8779] Re: No :<, :>, etc. methods for Array — matz@... (Yukihiro Matsumoto) 2001/01/07

Hi,

[#8780] Re: No :<, :>, etc. methods for Array — "Brian F. Feldman" <green@...> 2001/01/07

matz@zetabits.com (Yukihiro Matsumoto) wrote:

[#8781] Re: No :<, :>, etc. methods for Array — gotoken@... (GOTO Kentaro) 2001/01/07

In message "[ruby-talk:8780] Re: No :<, :>, etc. methods for Array"

[#8782] Re: No :<, :>, etc. methods for Array — "Brian F. Feldman" <green@...> 2001/01/07

gotoken@math.sci.hokudai.ac.jp (GOTO Kentaro) wrote:

[#8829] Sandbox (again) — wys@... (Clemens Wyss)

Hi,

20 messages 2001/01/08
[#8864] Re: Sandbox (again) — Clemens Hintze <c.hintze@...> 2001/01/08

On 8 Jan, Clemens Wyss wrote:

[#8931] String confusion — Anders Bengtsson <ndrsbngtssn@...>

Hello everyone,

21 messages 2001/01/09
[#8937] Re: String confusion — matz@... (Yukihiro Matsumoto) 2001/01/09

Hi,

[#8953] Please remove account from files — "Thomas Daniels" <westernporter@...>

Please take my e-mail address from your files and "CANCEL" my =

14 messages 2001/01/09
[#8983] Re: Please remove account from files — John Rubinubi <rubinubi@...> 2001/01/10

On Wed, 10 Jan 2001, Thomas Daniels wrote:

[#9020] time to divide -talk? (was: Please remove account from files) — Yasushi Shoji <yashi@...> 2001/01/10

At Wed, 10 Jan 2001 14:23:30 +0900,

[#9047] Re: time to divide -talk? (was: Please remov e account from files) — Aleksi Niemel<aleksi.niemela@...>

Yasushi Shoji:

27 messages 2001/01/10
[#9049] Re: time to divide -talk? — Yasushi Shoji <yashi@...> 2001/01/10

At Thu, 11 Jan 2001 00:20:45 +0900,

[#9153] what about this begin? — Anders Strandl Elkj誡 <ase@...> 2001/01/11

[#9195] Re: Redefining singleton methods — ts <decoux@...>

>>>>> "H" == Horst Duch=EAne?= <iso-8859-1> writes:

10 messages 2001/01/12

[#9242] polymorphism — Maurice Szmurlo <maurice@...>

hello

73 messages 2001/01/13

[#9279] Can ruby replace php? — Jim Freeze <jim@...>

When I read that ruby could be used to replace PHP I got really

15 messages 2001/01/14

[#9411] The Ruby Way — "Conrad Schneiker" <schneiker@...>

As a member of the "Big 8" newsgroups, "The Ruby Way" (of posting) is to

15 messages 2001/01/17

[#9462] Re: reading an entire file as a string — ts <decoux@...>

>>>>> "R" == Raja S <raja@cs.indiana.edu> writes:

35 messages 2001/01/17
[#9465] Re: reading an entire file as a string — Dave Thomas <Dave@...> 2001/01/17

raja@cs.indiana.edu (Raja S.) writes:

[#9521] Larry Wall INterview — ianm74@...

Larry was interviewed at the Perl/Ruby conference in Koyoto:

20 messages 2001/01/18
[#10583] Re: Larry Wall INterview — "greg strockbine" <gstrock@...> 2001/02/08

Larry Wall's interview is how I found out

[#9610] Re: 101 Misconceptions About Dynamic Languages — "Ben Tilly" <ben_tilly@...>

"Christian" <christians@syd.microforte.com.au> wrote:

13 messages 2001/01/20

[#9761] Re: 101 Misconceptions About Dynamic Languages — ts <decoux@...>

>>>>> "C" == Christoph Rippel <crippel@primenet.com> writes:

16 messages 2001/01/23

[#9792] Ruby 162 installer available — Dave Thomas <Dave@...>

15 messages 2001/01/24

[#9958] Re: Vim syntax files again. — "Conrad Schneiker" <schneik@...>

Hugh Sasse wrote:

14 messages 2001/01/26
[#10065] Re: Vim syntax files again. — Hugh Sasse Staff Elec Eng <hgs@...> 2001/01/29

On Sat, 27 Jan 2001, Conrad Schneiker wrote:

[#9975] line continuation — "David Ruby" <ruby_david@...>

can a ruby statement break into multiple lines?

18 messages 2001/01/27
[#9976] Re: line continuation — Michael Neumann <neumann@...> 2001/01/27

On Sat, 27 Jan 2001, David Ruby wrote:

[#9988] Re: line continuation — harryo@... (Harry Ohlsen) 2001/01/28

>A statement break into mutliple lines if it is not complete,

[ruby-talk:8489] Re: Hash access method

From: tonys@... (tony summerfelt)
Date: 2001-01-02 04:10:02 UTC
List: ruby-talk #8489
On 29 Dec 2000 22:26:22 -0600, Dave Thomas wrote:
 
> I guess I was wondering how you used all these 26 variables.

well the 'planet' object, in terms of the game, contains variables, methods
to manipulate that object.

a.x is the x coord
a.y is the y coord

another object in the code will be 'fleet' object. ideally this will
contain information like the number of ships travelling from one planet to
the next. it will also contain origin and destination coord's (as above),
so:

org_x=a.x
org_y=a.y
dest_x=z.x
dest_y=z.y

> code has specific planets hard-wired in at certain places, 

the only variables that are hardwired are the coordinates, ship production,
name). they're first assigned values when the planet object is initialized
(so i have 26 objects to initilize, those init methods are called only
once)

> But do you ever do things like iterate over them, or access them by name?

i will have to iterate over them. each planet has a ship production value. so
the number of ships is going increase every year. for every planet i'll
need:

a.ships =a.ships + a.production

and i need that 26 times. you can see why i'm looking for a solution.

i'll also have up to 25 fleets at a time, and a variable such as:

fleet1.distance, will be decremented each turn...


i started off using C on the palmpilot, ported it to tcl/tk for a windows
version, and recently started a python port...

so far with each port, i've made the code a little cleaner trying to take
advantage of what each language has to offer.


> Without knowing your application, this is obviously just idle
> speculation

at the url below (the 'GEB' link when you get there)

it has (older) screen shots but the latest version of the pilot and windows 
version are there. it's actually a re-write of an old c64 game.



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