[#18974] Perl/Python/Ruby common backend (Perl6) — ptkwt@...1.aracnet.com (Phil Tomson)

There is a thread about using .NET's CLR as a backend for Ruby, but how

17 messages 2001/08/01

[#19064] ANN: Code Amelioration Contest (presented by Ruby Conference 2001) — David Alan Black <dblack@...>

17 messages 2001/08/03
[#19184] Re: ANN: Code Amelioration Contest (presented by Ruby Conference 2001) — John Carter <john.carter@...> 2001/08/06

On Fri, 3 Aug 2001, David Alan Black wrote:

[#19185] Re: ANN: Code Amelioration Contest (presented by Ruby Conference 2001) — David Alan Black <dblack@...> 2001/08/06

Hello --

[#19186] Re: ANN: Code Amelioration Contest (presented by Ruby Conference 2001) — John Carter <john.carter@...> 2001/08/06

On Mon, 6 Aug 2001, David Alan Black wrote:

[#19125] My 1st look @ ruby: No prototypes and problem with String#gsub — stesch@... (Stefan Scholl)

My first ruby program:

23 messages 2001/08/04

[#19192] Some remarks from a nembie in Ruby — Renaud HEBERT <renaud.hebert@...>

After having read the book "Programming Ruby: The Pragmatic Programmer's

38 messages 2001/08/06

[#19269] Re: Perl/Python/Ruby common backend (Parrot, can Ruby play too?) — ptkwt@...1.aracnet.com (Phil Tomson)

In article <72X97.12093$9i1.972452@e420r-atl1.usenetserver.com>,

50 messages 2001/08/07
[#19349] Re: Perl/Python/Ruby common backend (Parrot, can Ruby play too?) — Mathieu Bouchard <matju@...> 2001/08/08

[#19456] Re: Perl/Python/Ruby common backend (Parrot, can Ruby play too?) — Harry Ohlsen <harryo@...> 2001/08/09

Ned Konz wrote:

[#19451] Re: Help! I'm still confused about threadin g in the ML — "Morris, Chris" <chris.morris@...>

> Is there an Outlook option to turn on In-Reply-To or References

14 messages 2001/08/09
[#19453] Re: Help! I'm still confused about threadin g in the ML — Dave Thomas <Dave@...> 2001/08/09

"Morris, Chris" <chris.morris@snelling.com> writes:

[#19506] the way class variables work — David Alan Black <dblack@...>

Hello --

51 messages 2001/08/10
[#19511] Re: the way class variables work — Chris Uzdavinis <chris@...> 2001/08/11

David Alan Black <dblack@candle.superlink.net> writes:

[#19524] order and freedom in Ruby (was: Re: Re: the way class variables work) — David Alan Black <dblack@...> 2001/08/11

Hello --

[#19517] Why not?: Assigning to self — furufuru@... (Ryo Furue)

Hi there,

55 messages 2001/08/11
[#19689] Re: Why not?: Assigning to self — Ron Jeffries <ronjeffries@...> 2001/08/14

On 13 Aug 2001 20:59:54 -0700, furufuru@ccsr.u-tokyo.ac.jp (Ryo Furue)

[#19694] Re: Why not?: Assigning to self — Ned Konz <ned@...> 2001/08/14

On Tuesday 14 August 2001 05:09 am, Ron Jeffries wrote:

[#19695] Re: Why not?: Assigning to self — ts <decoux@...> 2001/08/14

>>>>> "N" == Ned Konz <ned@bike-nomad.com> writes:

[#19696] Re: Why not?: Assigning to self — Ned Konz <ned@...> 2001/08/14

On Tuesday 14 August 2001 07:51 am, you wrote:

[#19697] Re: Why not?: Assigning to self — ts <decoux@...> 2001/08/14

>>>>> "N" == Ned Konz <ned@bike-nomad.com> writes:

[#19700] Re: Why not?: Assigning to self — Ned Konz <ned@...> 2001/08/14

On Tuesday 14 August 2001 08:27 am, you wrote:

[#19701] Re: Why not?: Assigning to self — ts <decoux@...> 2001/08/14

>>>>> "N" == Ned Konz <ned@bike-nomad.com> writes:

[#19703] Re: Why not?: Assigning to self — Ned Konz <ned@...> 2001/08/14

On Tuesday 14 August 2001 09:05 am, Guy Decoux wrote:

[#19704] Re: Why not?: Assigning to self — ts <decoux@...> 2001/08/14

>>>>> "N" == Ned Konz <ned@bike-nomad.com> writes:

[#19708] Re: Why not?: Assigning to self — Ned Konz <ned@...> 2001/08/14

On Tuesday 14 August 2001 09:27 am, you wrote:

[#19709] Re: Why not?: Assigning to self — ts <decoux@...> 2001/08/14

>>>>> "N" == Ned Konz <ned@bike-nomad.com> writes:

[#19713] Re: Why not?: Assigning to self — Ned Konz <ned@...> 2001/08/14

On Tuesday 14 August 2001 09:45 am, you wrote:

[#19750] Re: Why not?: Assigning to self — matz@... (Yukihiro Matsumoto) 2001/08/15

Hi,

[#19819] Re: Why not?: Assigning to self — Ned Konz <ned@...> 2001/08/15

On Tuesday 14 August 2001 08:14 pm, matz wrote:

[#19852] Re: Why not?: Assigning to self — matz@... (Yukihiro Matsumoto) 2001/08/16

Hi,

[#19857] Re: Why not?: Assigning to self — "Florian G. Pflug" <fgp@...> 2001/08/16

On Thu, Aug 16, 2001 at 11:05:59AM +0900, Yukihiro Matsumoto wrote:

[#19858] Re: Why not?: Assigning to self — matz@... (Yukihiro Matsumoto) 2001/08/16

Hi,

[#19867] Re: Why not?: Assigning to self — "Pit Capitain" <pit@...> 2001/08/16

Just a followup at (my) current end of the thread:

[#19550] Forced garbage collection — Lars Christensen <larsch@...>

14 messages 2001/08/11
[#19562] Re: Forced garbage collection — "Nat Pryce" <nat.pryce@...13media.com> 2001/08/12

From: "Lars Christensen" <larsch@cs.auc.dk>

[#19551] /.ed again — Tobias Reif <tobiasreif@...>

Ruy gets slasdotted again ;)

19 messages 2001/08/11

[#19650] Ruby Newbie mailing list — Michael Pence <mikepence@...>

Hello all.

14 messages 2001/08/13
[#19656] RE: Ruby Newbie mailing list — "Louis Brothers" <lcb134@...> 2001/08/13

We had a similar discussion on the OmniWeb Objective-C mailing list not to

[#19659] Re: Ruby Newbie mailing list — Michael Pence <mikepence@...> 2001/08/13

I appreciate your references to Objectionable-C ;-)

[#19685] Compiling Ruby with cygwin and Tk support — Manuel Zabelt <ng@...>

Hello!

13 messages 2001/08/14

[#19718] General (GUI/license) questions — Ryan Tarpine <rtarpine@...>

First: Kero commented in the description of his new Ruby Agenda program

18 messages 2001/08/14

[#19755] "new" returning nil: how to report the failure of object creation — furufuru@... (Ryo Furue)

Hi there,

14 messages 2001/08/15

[#19758] The GUI poll is in, and the results are surprising — Dave Thomas <Dave@...>

40 messages 2001/08/15
[#19774] Re: The GUI poll is in, and the results are surprising — Lars Christensen <larsch@...> 2001/08/15

On Wed, 15 Aug 2001, Dave Thomas wrote:

[#19784] Re: The GUI poll is in, and the results aresurprising — "Lyle Johnson" <ljohnson@...> 2001/08/15

> Please don't forget what Ruby is all about in this discussion! I think

[#19824] Ruby GUI — "Hal E. Fulton" <hal9000@...>

The concept of a new GUI is somewhat appealing,

16 messages 2001/08/15

[#20033] Ruby Article — Joshua Drake <jd.nospam@...>

Hello,

38 messages 2001/08/20

[#20127] Another Possible RCR - Wrappers via Mixins — Stephen White <spwhite@...>

The main difference between mix-ins and multiple inheritence is (to my understanding) that parent classes do not call child code, but mix-ins do.

15 messages 2001/08/22

[#20135] Bruce Eckel's criticism of Ruby — Ned Konz <ned@...>

Python.org links to http://www.mindview.net/Etc/notes.html#Ruby , saying

24 messages 2001/08/22

[#20183] ++ Operator — kamphausen@... (SKa)

Dear Community,

35 messages 2001/08/23
[#20234] Re: ++ Operator — Dave Thomas <Dave@...> 2001/08/24

matz@ruby-lang.org (Yukihiro Matsumoto) writes:

[#20236] Re: ++ Operator — matz@... (Yukihiro Matsumoto) 2001/08/24

Hi,

[#20209] In Ruby 0 is true but nil is false.. or how to shoot yourself?.. — Guillaume Cottenceau <gc@...>

I have a simple Audio-CD database (using CSV format). I was writing a

11 messages 2001/08/23

[#20254] File.readline(s) — Michael Husmann <michael.husmann@...>

I am reading a 55MB ASCII file by using File.readline(s) which takes on

14 messages 2001/08/24

[#20303] New Windows InstallShield version of Ruby — Andrew Hunt <andy@...>

19 messages 2001/08/24

[#20307] Backwards language — "Sean Middleditch" <elanthis@...>

Greetings,

30 messages 2001/08/24

[ruby-talk:18945] Re: Ruby as opposed to Python?

From: Zach Baker <zach@...>
Date: 2001-08-01 07:56:58 UTC
List: ruby-talk #18945
Todd Gillespie wrote:
> : Sure, but those two are also creating complete game engines that they
> : license to other publishers and developers.  Those are projects that
> : demand lots of flexibility and have a significant maintenance stage.
> : But if you're making, say, a baseball game, general-purpose scripting
> : like UnrealScript isn't a major priority.
> 
> That would be entirely correct if it weren't for the small problem that
> games remain vaguely designed right up until mastering.  If you know that
> the requirements are going to change once a week, you have a strong
> impetus to add a scripting layer, regardless of your licensing
> intentions.

Details are vague, but not the big picture, not to the degree where you'd
often need something on the order of UnrealScript.  Few games have a major
need for general-purpose scripting, while most have or would benefit from
focused, special-purpose scripting.  Embedding Ruby in an application is
the easy part.  Adding another language domain to the entire program
design is what's difficult.

> For example, the hit series 'Crash Bandicoot' is written in
> LISP on a C graphics engine.  (Note: LISP.  on a 30Mhz MIPS chip. running
> fast.  just thought that was cool.)  I do not recall them selling this
> engine to anyone, but I do recall the flexibility of their games.

Sure, something like GOOL/GOAL is great for behavior, since Lisp is the
very definition of flexibility.  In the right hands, that is; I wouldn't
embed CMU CL in a game where most scripting is going to be done by a few
non-programming assistant producers.  Although entity behavior is the soul
of a platform-adventure game, that's still task-focused scripting rather
than high-level component glue.

> : The most common role for scripting languages in games is to facilitate
> : lightweight programming -- design by scripting.  Only games with a very
> : general architecture tend to use scripting in the more powerful "glue
> : language" sort of way, because of the time it takes to design, implement
> : and maintain an appropriate scripting interface. But hey, if you've got
> : the time, it's a slick way to do things.
> 
> Component architecture is more than what you are crediting it with -- it
> is a solid improvement in the stability of programs.

Actually, my focus here is specifically on the role of fully general
scripting in games, not on broader design topics.  Just trying to keep
things somewhat on-topic!

> I'll put my wizard hat on now and predict the future.  The future will
> have many more component/scripting architectures.  All the smartest teams
> are already doing this; we've seen the pack follow before and they'll
> follow again.  Current resistance is based on a blend of rigidity of
> current tools, poor education (CS is notoriously poor in teaching the
> handling of foreign data), and the severe time constraints that game teams
> work under.

I don't think the near future will see that deeper kind of scripting as
much as just more scripting in more problem domains.  In fact, I think
that even if projects do make scripting central to their architecture,
they'll still have these kinds of domain-specific needs.  I see the most
important role of scripting in games to be integrating logic into data
at the lowest levels, not binding components at a higher level.  I don't
think that's going to change anytime soon, and in fact I see scripting
and project-oriented customization showing up earlier and earlier in the
art pipeline.  With improved asset management tools, assets could be
scripted and specified before they're even created.  As a result, I'd
say that you'll see less time spent in asset integration tools (editors)
as more of their tasks can be done inside general-purpose 3D packages.

However, I think smaller game projects will be increasingly 100% written
in languages like Ruby (using Ruby/SDL or RUDL for example).  This isn't
a new phenomenon, though, considering how many games have been written
in BASIC through the years.  However, I don't forsee this kind of move
to scripting languages for console and similar style games, although
middleware and multi-platform engines will become more widespread.

---
Zach Baker <zach@zachbaker.com>
"Dewey, you fool.  Your decimal system has played right into our hands!"

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