[#17198] enhancing Ruby error messages for out of the bound constant Fixnum? — Guillaume Cottenceau <gc@...>

Hi,

11 messages 2001/07/03

[#17206] /* */ comments — Dave Thomas <Dave@...>

43 messages 2001/07/04
[#17207] Re: /* */ comments — Stephen White <spwhite@...> 2001/07/04

On Wed, 4 Jul 2001, Dave Thomas wrote:

[#17251] Re: /* */ comments — Sean Chittenden <sean-ruby-talk@...> 2001/07/04

> Over on http://www.rubygarden.org, dv posted a patch to parse.y that

[#17268] Re: /* */ comments — matz@... (Yukihiro Matsumoto) 2001/07/05

Hi,

[#17212] Ruby 1.6.4 Win32 .exe installer question — A Bull in the China Shop of Life <feoh@...>

Folks;

11 messages 2001/07/04

[#17225] Re: /* */ comments — Arnaud Meuret <ameuret@...4you.com>

|From: Mark Slagell [mailto:ms@iastate.edu]

17 messages 2001/07/04

[#17240] Ruby Mascot/logo — "Kevin Powick" <kpowick@...>

Hi there.

14 messages 2001/07/04

[#17281] Inheritance — "Aleksei Guzev" <aleksei.guzev@...>

15 messages 2001/07/05
[#17282] Re: Inheritance — ts <decoux@...> 2001/07/05

>>>>> "A" == Aleksei Guzev <aleksei.guzev@bigfoot.com> writes:

[#17348] Adding a method to a class at the top-level — Guillaume Cottenceau <gc@...>

Comrades,

14 messages 2001/07/05

[#17482] Aliases for class methods — "HarryO" <harryo@...>

Say I wanted to write my own version of File#open that adds some

23 messages 2001/07/08

[#17511] Ruby on Slashdot — jweirich@...

Ruby is currently mentioned on Slashdot. I posted some references.

29 messages 2001/07/08
[#17512] Re: Ruby on Slashdot — Tobias Reif <tobiasreif@...> 2001/07/08

Interesting...

[#17518] Re: Ruby on Slashdot — matz@... (Yukihiro Matsumoto) 2001/07/09

Hi,

[#17519] Re: Ruby on Slashdot — "James (ruby-talk)" <ruby@...> 2001/07/09

> |I thought about that too; what about Ruby being a standard?

[#17525] Re: Ruby on Slashdot — matz@... (Yukihiro Matsumoto) 2001/07/09

Hi,

[#17536] Re: Ruby on Slashdot — David Alan Black <dblack@...> 2001/07/09

Hello --

[#17572] Re: Constants and Variables — "HarryO" <harryo@...>

> If you want objects that don't change, try Object#freeze,

25 messages 2001/07/10

[#17732] Re: Array#sort! returns nil when array empty — hfulton@...

> Array#sort! returns nil if the array is empty, whereas ri

32 messages 2001/07/12
[#17736] Re: Array#sort! returns nil when array empty — Paul Brannan <pbrannan@...> 2001/07/12

On Fri, 13 Jul 2001 hfulton@pop-server.austin.rr.com wrote:

[#17739] Re: Array#sort! returns nil when array empty — ts <decoux@...> 2001/07/12

>>>>> "P" == Paul Brannan <pbrannan@atdesk.com> writes:

[#17746] Re: Array#sort! returns nil when array empty — Paul Brannan <pbrannan@...> 2001/07/12

On Fri, 13 Jul 2001, ts wrote:

[#17747] What is Array#- ? — Jim Freeze <jim@...> 2001/07/12

While following the Array thread, I noticed the minus

[#17752] Re: What is Array#- ? — Dave Thomas <Dave@...> 2001/07/12

Jim Freeze <jim@freeze.org> writes:

[#17753] Re: What is Array#- ? — Jim Freeze <jim@...> 2001/07/12

On Fri, 13 Jul 2001, Dave Thomas wrote:

[#17833] Extending objects — "Aleksei Guzev" <aleksei.guzev@...>

16 messages 2001/07/14
[#17834] Ruby-newbie seeks help with Rubywin starting IRB — "Euan Mee" <lucid@...> 2001/07/14

Once I fire up Rubywin, and then invoke _R_uby _I_rb from the

[#17839] Re: Ruby-newbie seeks help with Rubywin starting IRB — A Bull in the China Shop of Life <feoh@...> 2001/07/14

At 07:05 PM 7/14/01 +0900, Euan Mee spewed forth:

[#17859] Re: Creating methods on the fly — "HarryO" <harryo@...>

I

18 messages 2001/07/15

[#17925] Movement in scripting language communities to integrate XML-RPC — gsemones@... (Guerry Semones)

Greetings,

20 messages 2001/07/16
[#17934] Re: Movement in scripting language communities to integrate XML-RPC — Tobias Reif <tobiasreif@...> 2001/07/16

"out of the box" by including

[#18018] Broadcasting data — "HarryO" <harryo@...>

Does someone have an example of broadcasting data around a network using

12 messages 2001/07/18

[#18023] [ANN] libxslt Rubified! — Wai-Sun Chia <waisun.chia@...>

Hello,

16 messages 2001/07/18
[#18024] Re: [ANN] libxslt Rubified! — TAKAHASHI Masayoshi <maki@...> 2001/07/18

Wai-Sun Chia <waisun.chia@compaq.com> wrote:

[#18100] Looking for Ruby programming exercises — Wayne Vucenic <wvucenic@...> 2001/07/19

I've been learning Ruby, mostly with the Pickaxe book, and it's going

[#18188] Newbie. Sinking fast. Please help. — Matt <matt@...>

I bought Programming Ruby a number of months back and finally have an opportunity to try out Ruby. However, I can't get it to build. Actually, that's not quite accurate. It builds fine. It won't pass 'make test'.

12 messages 2001/07/20

[#18193] Re: 99 bottles of beer — "Dat Nguyen" <thucdat@...>

18 messages 2001/07/20
[#18204] Re: 99 bottles of beer — Glen Starchman <glen@...> 2001/07/20

99.downto(0){|x|w=" on the wall";u="#{x!=0?eval(x.to_s):'no more'}

[#18306] Ruby as opposed to Python? — "Mark Nenadov" <mnenadov@...>

Hello. I have toyed with the idea of trying Ruby out for some time now.

118 messages 2001/07/22
[#18759] Re: Ruby as opposed to Python? — Paul Prescod <paulp@...> 2001/07/29

Yukihiro Matsumoto wrote:

[#18774] Re: Ruby as opposed to Python? — "Florian G. Pflug" <fgp@...> 2001/07/30

On Mon, Jul 30, 2001 at 05:58:22AM +0900, Paul Prescod wrote:

[#18393] Trouble Using FXRuby on cygwin/Windows NT — rgilbert1@... (Robbie Gilbert)

Hi,

10 messages 2001/07/23

[#18566] Which database should I use? — Urban Hafner <the-master-of-bass@...>

Hello everybody,

17 messages 2001/07/26
[#18575] Re: Which database should I use? — Urban Hafner <the-master-of-bass@...> 2001/07/26

[#18582] Re: Which database should I use? — Michael Neumann <neumann@...> 2001/07/26

Urban Hafner wrote:

[ruby-talk:18888] Re: Ruby as opposed to Python?

From: Todd Gillespie <toddg@...128.ma.utexas.edu>
Date: 2001-07-31 13:13:58 UTC
List: ruby-talk #18888
Zach Baker <zach@zachbaker.com> wrote:
: Todd Gillespie wrote:
:> Oh ghod, how I wish it were so.  The smarter groups in the industry do
:> this, for instance id & Unreal takes this approach[...]

: Sure, but those two are also creating complete game engines that they
: license to other publishers and developers.  Those are projects that
: demand lots of flexibility and have a significant maintenance stage.
: But if you're making, say, a baseball game, general-purpose scripting
: like UnrealScript isn't a major priority.

That would be entirely correct if it weren't for the small problem that
games remain vaguely designed right up until mastering.  If you know that
the requirements are going to change once a week, you have a strong
impetus to add a scripting layer, regardless of your licensing
intentions.  For example, the hit series 'Crash Bandicoot' is written in
LISP on a C graphics engine.  (Note: LISP.  on a 30Mhz MIPS chip. running
fast.  just thought that was cool.)  I do not recall them selling this
engine to anyone, but I do recall the flexibility of their games.

There is no reason to suppose your hypothetical baseball game would have
firmer design schedules, or would be less receptive to flexibility.

: The most common role for scripting languages in games is to facilitate
: lightweight programming -- design by scripting.  Only games with a very
: general architecture tend to use scripting in the more powerful "glue
: language" sort of way, because of the time it takes to design, implement
: and maintain an appropriate scripting interface. But hey, if you've got
: the time, it's a slick way to do things.

Component architecture is more than what you are crediting it with -- it
is a solid improvement in the stability of programs.  It is one of the
best ways we have right now of keeping, say, the game script from mucking
with the memory management of the collision system.  Good design provides
for this seperation already -- implementing a scripting system enhances
that by moving script code out of the same execution context.

I'll put my wizard hat on now and predict the future.  The future will
have many more component/scripting architectures.  All the smartest teams
are already doing this; we've seen the pack follow before and they'll
follow again.  Current resistance is based on a blend of rigidity of
current tools, poor education (CS is notoriously poor in teaching the
handling of foreign data), and the severe time constraints that game teams
work under.

"You heard it here first." :)

: Zach Baker <zach@zachbaker.com>
: Any game can be improved with the introduction of a rocket launcher.

Life, too.  

I like your homepage, btw.

In This Thread