[#17198] enhancing Ruby error messages for out of the bound constant Fixnum? — Guillaume Cottenceau <gc@...>

Hi,

11 messages 2001/07/03

[#17206] /* */ comments — Dave Thomas <Dave@...>

43 messages 2001/07/04
[#17207] Re: /* */ comments — Stephen White <spwhite@...> 2001/07/04

On Wed, 4 Jul 2001, Dave Thomas wrote:

[#17251] Re: /* */ comments — Sean Chittenden <sean-ruby-talk@...> 2001/07/04

> Over on http://www.rubygarden.org, dv posted a patch to parse.y that

[#17268] Re: /* */ comments — matz@... (Yukihiro Matsumoto) 2001/07/05

Hi,

[#17212] Ruby 1.6.4 Win32 .exe installer question — A Bull in the China Shop of Life <feoh@...>

Folks;

11 messages 2001/07/04

[#17225] Re: /* */ comments — Arnaud Meuret <ameuret@...4you.com>

|From: Mark Slagell [mailto:ms@iastate.edu]

17 messages 2001/07/04

[#17240] Ruby Mascot/logo — "Kevin Powick" <kpowick@...>

Hi there.

14 messages 2001/07/04

[#17281] Inheritance — "Aleksei Guzev" <aleksei.guzev@...>

15 messages 2001/07/05
[#17282] Re: Inheritance — ts <decoux@...> 2001/07/05

>>>>> "A" == Aleksei Guzev <aleksei.guzev@bigfoot.com> writes:

[#17348] Adding a method to a class at the top-level — Guillaume Cottenceau <gc@...>

Comrades,

14 messages 2001/07/05

[#17482] Aliases for class methods — "HarryO" <harryo@...>

Say I wanted to write my own version of File#open that adds some

23 messages 2001/07/08

[#17511] Ruby on Slashdot — jweirich@...

Ruby is currently mentioned on Slashdot. I posted some references.

29 messages 2001/07/08
[#17512] Re: Ruby on Slashdot — Tobias Reif <tobiasreif@...> 2001/07/08

Interesting...

[#17518] Re: Ruby on Slashdot — matz@... (Yukihiro Matsumoto) 2001/07/09

Hi,

[#17519] Re: Ruby on Slashdot — "James (ruby-talk)" <ruby@...> 2001/07/09

> |I thought about that too; what about Ruby being a standard?

[#17525] Re: Ruby on Slashdot — matz@... (Yukihiro Matsumoto) 2001/07/09

Hi,

[#17536] Re: Ruby on Slashdot — David Alan Black <dblack@...> 2001/07/09

Hello --

[#17572] Re: Constants and Variables — "HarryO" <harryo@...>

> If you want objects that don't change, try Object#freeze,

25 messages 2001/07/10

[#17732] Re: Array#sort! returns nil when array empty — hfulton@...

> Array#sort! returns nil if the array is empty, whereas ri

32 messages 2001/07/12
[#17736] Re: Array#sort! returns nil when array empty — Paul Brannan <pbrannan@...> 2001/07/12

On Fri, 13 Jul 2001 hfulton@pop-server.austin.rr.com wrote:

[#17739] Re: Array#sort! returns nil when array empty — ts <decoux@...> 2001/07/12

>>>>> "P" == Paul Brannan <pbrannan@atdesk.com> writes:

[#17746] Re: Array#sort! returns nil when array empty — Paul Brannan <pbrannan@...> 2001/07/12

On Fri, 13 Jul 2001, ts wrote:

[#17747] What is Array#- ? — Jim Freeze <jim@...> 2001/07/12

While following the Array thread, I noticed the minus

[#17752] Re: What is Array#- ? — Dave Thomas <Dave@...> 2001/07/12

Jim Freeze <jim@freeze.org> writes:

[#17753] Re: What is Array#- ? — Jim Freeze <jim@...> 2001/07/12

On Fri, 13 Jul 2001, Dave Thomas wrote:

[#17833] Extending objects — "Aleksei Guzev" <aleksei.guzev@...>

16 messages 2001/07/14
[#17834] Ruby-newbie seeks help with Rubywin starting IRB — "Euan Mee" <lucid@...> 2001/07/14

Once I fire up Rubywin, and then invoke _R_uby _I_rb from the

[#17839] Re: Ruby-newbie seeks help with Rubywin starting IRB — A Bull in the China Shop of Life <feoh@...> 2001/07/14

At 07:05 PM 7/14/01 +0900, Euan Mee spewed forth:

[#17859] Re: Creating methods on the fly — "HarryO" <harryo@...>

I

18 messages 2001/07/15

[#17925] Movement in scripting language communities to integrate XML-RPC — gsemones@... (Guerry Semones)

Greetings,

20 messages 2001/07/16
[#17934] Re: Movement in scripting language communities to integrate XML-RPC — Tobias Reif <tobiasreif@...> 2001/07/16

"out of the box" by including

[#18018] Broadcasting data — "HarryO" <harryo@...>

Does someone have an example of broadcasting data around a network using

12 messages 2001/07/18

[#18023] [ANN] libxslt Rubified! — Wai-Sun Chia <waisun.chia@...>

Hello,

16 messages 2001/07/18
[#18024] Re: [ANN] libxslt Rubified! — TAKAHASHI Masayoshi <maki@...> 2001/07/18

Wai-Sun Chia <waisun.chia@compaq.com> wrote:

[#18100] Looking for Ruby programming exercises — Wayne Vucenic <wvucenic@...> 2001/07/19

I've been learning Ruby, mostly with the Pickaxe book, and it's going

[#18188] Newbie. Sinking fast. Please help. — Matt <matt@...>

I bought Programming Ruby a number of months back and finally have an opportunity to try out Ruby. However, I can't get it to build. Actually, that's not quite accurate. It builds fine. It won't pass 'make test'.

12 messages 2001/07/20

[#18193] Re: 99 bottles of beer — "Dat Nguyen" <thucdat@...>

18 messages 2001/07/20
[#18204] Re: 99 bottles of beer — Glen Starchman <glen@...> 2001/07/20

99.downto(0){|x|w=" on the wall";u="#{x!=0?eval(x.to_s):'no more'}

[#18306] Ruby as opposed to Python? — "Mark Nenadov" <mnenadov@...>

Hello. I have toyed with the idea of trying Ruby out for some time now.

118 messages 2001/07/22
[#18759] Re: Ruby as opposed to Python? — Paul Prescod <paulp@...> 2001/07/29

Yukihiro Matsumoto wrote:

[#18774] Re: Ruby as opposed to Python? — "Florian G. Pflug" <fgp@...> 2001/07/30

On Mon, Jul 30, 2001 at 05:58:22AM +0900, Paul Prescod wrote:

[#18393] Trouble Using FXRuby on cygwin/Windows NT — rgilbert1@... (Robbie Gilbert)

Hi,

10 messages 2001/07/23

[#18566] Which database should I use? — Urban Hafner <the-master-of-bass@...>

Hello everybody,

17 messages 2001/07/26
[#18575] Re: Which database should I use? — Urban Hafner <the-master-of-bass@...> 2001/07/26

[#18582] Re: Which database should I use? — Michael Neumann <neumann@...> 2001/07/26

Urban Hafner wrote:

[ruby-talk:18715] Re: Ruby as opposed to Python?

From: Todd Gillespie <toddg@...128.ma.utexas.edu>
Date: 2001-07-29 00:48:30 UTC
List: ruby-talk #18715
Niklas Frykholm <r2d2@mao.acc.umu.se> wrote:
:>Games! You're going to write games in Perl. You like a challenge don't you.

: It's my understanding (but I'm not in the gaming industry, so I may
: be wrong) that most games today are written in a two layer-architecture
: with a C/C++ engine in the bottom that does all the heavy stuff and a
: scripting layer on top that controls the plot.

Oh ghod, how I wish it were so.  The smarter groups in the industry do    
this, for instance id & Unreal takes this approach (UnrealScript, for
instance, is based on Scheme, IIRC).  I guess that means that things are
slowly moving that way, but it is going to take a while, 'while' meaning
about as long as the shift from assembly to C.  For instance, Abuse, in
1995, incorporated LISP -- in 2001, most games are still straight C++.

I spent the last several months working with a PC game company, and it
seems to me, that across the industry people are so swamped with their MFC
woes and whatnot that researching other languages seems insurmountable, at
least from a time-allocation viewpoint.  The exceptions all seem to come
from outside influences or extra geekisms -- Unreal's Tim Sweeney, for
example, seems to be a language nut and has written some articles on
writing games in functional programming, once focusing on Haskell, for
instance.

It would be easy to blame sucky game AI on this mindset, but that horse
has already been flogged.

The game media isn't helping much; their concept of 'scripting language'
seems to be limited to MSDOS .bat files.  From a gamasutra article:

	This ease of use is also reflected in the engine's scripting
	language, UnrealScript. Calling it a scripting language is a
	misnomer; it's actually a lot like Java. Weapons, pickups, level
	events, AI nodes, and other world actors are all independent
	objects. A weapon can be added to the game without touching any
	source files but the new object definition. This highly extensible
	language meant that each programmer could add extensive new
	game-play features with a very limited set of potential side
	effects. In the end, 90 percent of Unreal Tournament's game-play
	code was written in UnrealScript.

....thus proving the architecture's value, whilst at the same time
denigrating its components.  I haven't seen journalism this poor
since..oh, wait, I have the american media.

That's all the rant I have in me on a Saturday.  Anyway - teach a gamer
LISP today!

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