From: Ruby Quiz Date: 2005-07-07T22:05:51+09:00 Subject: [SUMMARY] Inference Engine (#37) irb(main):005:0> are any programmers happy programmers? => Yes, some programmers are happy programmers. irb(main):006:0> are all Ruby programmers happy programmers? => Yes, all ruby programmers are happy programmers. irb(main):007:0> are any Python programmers happy programmers? => I don't know. True artificial intelligence doesn't seem that far off after all. Did you know you could use irb as an interface like that? I didn't! Be sure and glance at Pit Capitain's code to see just how that is done. Daniel Sheppard sent in a nice object model, translating the rules into a class hierarchy. I recommend browsing through that too. Here though, I want to look into Paulo Capriotti's code. Paulo decided to model the relationships as a directed graph, where vertices are the groups and edges represent their relationships. To save a little work, Paulo used the graph Ruby library as a starting point. Here's the beginning of the solution: require 'graph' def opposite_type(type) type == :provable_true ? :provable_false : :provable_true end class Property attr_reader :name, :type def initialize(name, type) @name = name @type = type end def opposite Property.new(@name, @type == :positive ? :negative : :positive) end def Property.create(x) if x.respond_to?(:opposite) x else Property.new(x, :positive) end end def hash "#{@name}##{@type}".hash end def eql?(other) @name == other.name and @type == other.type end alias == eql? def to_s res = @name if @type == :negative "not-" + res else res end end end # ... First we see the definition of a simple helper method to convert between two opposites: Things we can prove to be true and things we can prove are false. Next, we have a helper class for a Property. I wasn't sure what that meant at first, so I had to dig a little. Obviously, much of this class is just support for hashing the object (hash() and eql?()). We have a class method to create() a Property when needed and an interesting method to give us an opposite() Property. The to_s() method is also interesting. We can see from it that a negated Property gets a leading "not-" when converted to a String. All of this clicked into place for me when I turned on Paulo's debug mode and watched the code work. Here's an example: > All dogs are mammals adding edge dog, not-dog, provable_false adding edge not-dog, dog, provable_false adding edge dog, dog, provable_true adding edge not-dog, not-dog, provable_true adding edge mammal, not-mammal, provable_false adding edge not-mammal, mammal, provable_false adding edge mammal, mammal, provable_true adding edge not-mammal, not-mammal, provable_true ... adding edge dog, mammal, provable_true adding edge not-mammal, not-dog, provable_true ... adding edge not-mammal, dog, provable_false adding edge not-dog, mammal, provable_false ... adding edge mammal, not-dog, provable_false adding edge dog, not-mammal, provable_false ... As you can see, a Property is a representation of the groups we are describing to the inference engine. Opposites represent everything not in that Property, or group. So the "dog" Property has an opposite of "not-dog", or non-dog, if it's easier to think of that way. What's the rest of that stuff about edges and what we can prove though? That's the graph being built, as I mentioned earlier. Let's examine that code now: # ... class Knowledge < DirectedHashGraph attr_reader :contradiction def initialize @contradiction = false super end # Add a property and some tautologies. # Here we assume that the property and # its opposite are not void. def add_property(x) x = Property.create(x) safe_add_edge(x, x.opposite, :provable_false) safe_add_edge(x.opposite, x, :provable_false) safe_add_edge(x, x, :provable_true) safe_add_edge(x.opposite, x.opposite, :provable_true) x end # Add en edge. Never throw. def safe_add_edge(x, y, type) catch(:add_edge_throw) do add_edge(x, y, type) end end # Add an edge. Throw if the edge already exists. def add_edge(x, y, type) debug_msg "adding edge #{x}, #{y}, #{type}" if self[x,y] unless self[x,y] == type @contradiction = true debug_msg " \tcontradiction" throw :add_edge_throw, :contradiction else debug_msg "\ti know" throw :add_edge_throw, :i_know end else super(x, y, type) end end # Add an edge and its contrapositive. def add_assertion(*args) x, y, type = get_stmt(*args) catch(:add_edge_throw) do add_edge(x, y, type) add_edge(y.opposite, x.opposite, type) :normal end end # Extract statement values. def get_stmt(*args) case args.size when 1 x, y, type = args[0].x, args[0].y, args[0].type when 3 x, y, type = args[0], args[1], args[2] else raise "Invalid argument list in #{caller.first}" end return add_property(x), add_property(y), type end # Discover all possible deductions # and add the corresponding edges to the graph. def deduce each_vertex do |v1| each_vertex do |v2| each_vertex do |v3| if self[v1,v2] == :provable_true and self[v2,v3] == :provable_true add_assertion(v1, v3, :provable_true) end if self[v2,v1] == :provable_false and self[v2,v3] == :provable_true add_assertion(v3, v1, :provable_false) end if self[v1,v2] == :provable_true and self[v3,v2] == :provable_false add_assertion(v3, v1, :provable_false) end break if @contradiction end end end end # Return true if a statement is provable. # Return false if its negation is provable. # Return nil if it is undecidable. def test(*args) x, y, type = get_stmt(*args) case self[x,y] when nil return nil when type return true else return false end end end # ... This class isn't as complicated as it appears, once you grasp the flow of how it's used. When an assertion is made to the engine, it will first call test() to see if it already knows that information or if it contradicts any other information. Assuming the test passes, add_assertion() gets called. That method starts by calling get_stmt() to turn its arguments into two properties and a type (:provable_true or :provable_false). Note that the return sequence of get_stmt(), uses add_property() to ensure that the graph already contains basic relationships for that property (all dogs are dogs, for example). These basic relationships are added using safe_add_edge(), which is really just a shell over add_edge() that filters out the symbols that are thrown by the latter. Getting back to add_assertion(), we can see that it too uses add_edge(), but it returns the symbol thrown or its own :normal to indicate if we already knew about the assertion or if it contradicts what we did know. I know that's a lot to take in, but if you just follow the chain of method calls it's pretty basic stuff. Finally, deduce() is called after an assertion has been added. By walking the edges, deduce() will fill in any details the new assertion uncovers. This is done by checking relationships between three independent complete sets of vertices, so relationships of the form one -> two -> three will be spotted. You can see that this class is always monitoring for a @contradiction in each of these methods. However, I don't think this ever comes into play, since each assertion is tested before it's added. (Correct me if I'm wrong Paulo!) On to the user interface: # ... ["Assertion", "Question"].each do |c| Struct.new(c, :x, :y, :type) end class UI # Parse input and return a statement def get_statement(line) case line # assertions when /^all (.*)s are (.*)s\.?$/ return Struct::Assertion.new( Property.create($1), Property.create($2), :provable_true ) when /^no (.*)s are (.*)s\.?$/ return Struct::Assertion.new( Property.create($1), Property.create($2).opposite, :provable_true ) when /^some (.*)s are not (.*)s\.?$/ return Struct::Assertion.new( Property.create($1), Property.create($2), :provable_false ) when /^some (.*)s are (.*)s\.?$/ return Struct::Assertion.new( Property.create($1), Property.create($2).opposite, :provable_false ) # questions when /^are all (.*)s (.*)s\?$/ return Struct::Question.new( Property.create($1), Property.create($2), :provable_true ) when /^are no (.*)s (.*)s\?$/ return Struct::Question.new( Property.create($1), Property.create($2).opposite, :provable_true ) when /^are any (.*)s not (.*)s\?$/ return Struct::Question.new( Property.create($1), Property.create($2), :provable_false ) when /^are any (.*)s (.*)s\?$/ return Struct::Question.new( Property.create($1), Property.create($2).opposite, :provable_false ) # description when /^describe (.*)s\.?$/ return Property.create($1) else return nil end end # Return a description of the relation # between x and y. # Assume that x is positive and that # x -> y is not undecidable. def describe_edge(x, y, aff = true) case @k[x,y] when :provable_true case y.type when :positive return "All #{x.name}s are #{y.name}s" when :negative return "No #{x.name}s are #{y.name}s" end when :provable_false case y.type when :positive if aff return "Some #{x.name}s are not #{y.name}s" else return "Not all #{x.name}s are #{y.name}s" end when :negative if aff return "Some #{x.name}s are #{y.name}s" else return "Not all #{x.name}s are not #{y.name}s" end end end end # Return a list of sentences which describe # the relations between x and each other node. # Assume that x is positive. def describe_node(x) res = [] @k.each_vertex do |y| if y.type == :positive and not x == y if @k[x,y] == :provable_true res << describe_edge(x,y) elsif @k[x,y.opposite] == :provable_true res << describe_edge(x,y.opposite) elsif @k[x,y] res << describe_edge(x,y) elsif @k[x,y.opposite] res << describe_edge(x,y.opposite) end end end res end def say(value) case value when true "Yes" when false "No" else "I don't know" end end def initialize @k = Knowledge.new end def wait_for_input print '> ' gets end def run while line = wait_for_input line.chomp! line.downcase! stmt = get_statement(line) if stmt.class == Struct::Assertion case @k.test(stmt) when true puts "I know" when false puts "Sorry, that contradicts what I already know" else @k.add_assertion(stmt) @k.deduce puts "OK" end elsif stmt.class == Struct::Question value = @k.test(stmt) print say(value) if value.nil? print "\n" else puts ", #{describe_edge(stmt.x, stmt.y, value).downcase}" end elsif stmt.class == Property describe_node(stmt).each do |sentence| puts sentence end else puts "I don't understand" end end end end def debug_msg(msg) puts msg if $debug end if $0 == __FILE__ ui = UI.new ui.run end Again, this looks like a lot of code, but it's not overly complicated, once you find the flow. Look at the last few lines to get a hint about where to begin. First, initialize() creates a Knowledge object to keep tract of our assertions and answer our questions. From that point on, run() handles the interactive session. The first thing you need to know is that run() uses a couple of helper methods: say() for output and wait_for_input() for input. It also calls get_statement() to parse input. The return from get statement is either a single Property (the "describe" command), a Struct::Assertion representing an assertion made, or a Struct::Question representing a question asked. You can see those Structs defined just before the UI class starts. They're just two properties and a type. The other thing to notice about get_statement() is that it does very basic Regexp based parsing. It uses a super clever trick of spotting a trailing "s" to find the two groups in a line like, "Are all Ruby programmers happy programmers?" Of course, this does not work across all legal inputs: > All oxen are mammals. I don't understand > All James's pets are Dana's pets. OK > Are all James's pets Dana's pets? I don't know To see another approach, examine Pit Capitain's parsing, especially the IE.split() method. Getting back to run() in Paulo's UI class, you'll see that the rest of the method just handles the three different returns from get_statement(). Assertions are handled as I explained earlier. Questions rely on describe_edge() for answers and the "describe" command triggers a call to describe_node(). That's the entire UI. I promise to end this long summary very soon now, but I wanted to mention just one more detail. Paulo uses a helper method all through the code that's defined near the end. Here's another look at it: def debug_msg(msg) puts msg if $debug end The goal here is obvious, print a lot of extra information if I set this global variable to true. This is a trick that we all use sometimes in testing. I just wanted to suggest one minor change to enhance this trick: Switch $debug to $DEBUG. Then you can trigger the messages with a command-line switch like so: $ ruby -e 'p $DEBUG' false $ ruby -d -e 'p $DEBUG' true Slide that one into your bag of tricks, because it comes in handy. My thanks to all three submitters for some really great code to poke around in and play with. Tomorrow, we have a simple but handy hack to explore. It's an easy quiz so I want to see all you beginners out there playing along!