[#246252] How to use standard library? — Jamal Soueidan <jkhaledsoueidan@...>

Hello,

18 messages 2007/04/01
[#246253] Re: How to use standard library? — Stefano Crocco <stefano.crocco@...> 2007/04/01

Alle domenica 1 aprile 2007, Jamal Soueidan ha scritto:

[#246263] Re: How to use standard library? — "Yamal Soueidan" <jkhaledsoueidan@...> 2007/04/01

Well, where does it identify its module and not a class?

[#246267] Re: How to use standard library? — Stefano Crocco <stefano.crocco@...> 2007/04/01

Alle domenica 1 aprile 2007, Yamal Soueidan ha scritto:

[#246368] Map Or Collect Redux — "RubyTalk@..." <rubytalk@...>

Looking in the old archives of ruby-talk I found a thread in 2005

11 messages 2007/04/02

[#246378] Test::Unit Reports — aidy.lewis@...

Hi,

23 messages 2007/04/02

[#246464] Last iteration condition — "Mike" <michaelst@...>

Hi,

14 messages 2007/04/03

[#246590] Everything is a object? — Jamal Soueidan <jkhaledsoueidan@...>

Hello,

40 messages 2007/04/03
[#246598] Re: Everything is a object? — Jamal Soueidan <jkhaledsoueidan@...> 2007/04/04

Jamal Soueidan wrote:

[#246600] Re: Everything is a object? — Gary Wright <gwtmp01@...> 2007/04/04

[#246601] Re: Everything is a object? — Jamal Soueidan <jkhaledsoueidan@...> 2007/04/04

Gary Wright wrote:

[#246614] fast XML parser, other than libxml — Peter Szinek <peter@...>

Hello all,

20 messages 2007/04/04
[#246615] Re: fast XML parser, other than libxml — "Keith Fahlgren" <keith@...> 2007/04/04

On 4/3/07, Peter Szinek <peter@rubyrailways.com> wrote:

[#246626] Re: fast XML parser, other than libxml — Peter Szinek <peter@...> 2007/04/04

Keith Fahlgren wrote:

[#246629] Re: fast XML parser, other than libxml — Robert Klemme <shortcutter@...> 2007/04/04

On 04.04.2007 10:53, Peter Szinek wrote:

[#246630] Re: fast XML parser, other than libxml — Peter Szinek <peter@...> 2007/04/04

Robert Klemme wrote:

[#246669] Problem Extracting Array Values — Dustin Anderson <rubyforum@...>

Hi All,

16 messages 2007/04/04
[#246672] Re: Problem Extracting Array Values — "ChrisH" <chris.hulan@...> 2007/04/04

On Apr 4, 10:02 am, Dustin Anderson <rubyfo...@dustinanderson.com>

[#246673] Re: Problem Extracting Array Values — "Ryan Leavengood" <leavengood@...> 2007/04/04

On 4/4/07, ChrisH <chris.hulan@gmail.com> wrote:

[#246679] Re: Problem Extracting Array Values — Dustin Anderson <rubyforum@...> 2007/04/04

[#246702] nil? and non-existent objects — "François Montel" <zerohalo@...>

Why is it that the nil? method can sometimes be called on an object that

12 messages 2007/04/04

[#246830] Redefining initialize while staying -w clean — "Daniel Berger" <djberg96@...>

Hi all,

11 messages 2007/04/05

[#246929] Getting to 100 (#119) — Ruby Quiz <james@...>

The three rules of Ruby Quiz:

57 messages 2007/04/06
[#247191] Re: Getting to 100 (#119) — "Carl Porth" <badcarl@...> 2007/04/08

here is my first pass:

[#247192] Re: Getting to 100 (#119) — "Carl Porth" <badcarl@...> 2007/04/08

After going back and reading the current solutions, I like Ken Bloom's

[#247215] Re: Getting to 100 (#119) — "Marcel Ward" <wardies@...> 2007/04/09

On 08/04/07, Carl Porth <badcarl@gmail.com> wrote:

[#246946] A few beginners questions — wannaberor <amldcc@...>

Guys,

15 messages 2007/04/06

[#247059] Question to all you newbies (others welcome) — SonOfLilit <sonoflilit@...>

Hello everyone,

40 messages 2007/04/07
[#247078] Re: Question to all you newbies (others welcome) — Michael Brooks <michael.brooks@...> 2007/04/07

SonOfLilit wrote:

[#247097] Re: Question to all you newbies (others welcome) — "ChrisKaelin" <ck.stonedragon@...> 2007/04/07

I totally agree, what people say about a single-entry-point: ruby-

[#247099] Re: Question to all you newbies (others welcome) — James Britt <james.britt@...> 2007/04/07

ChrisKaelin wrote:

[#247100] Re: Question to all you newbies (others welcome) — "Jeff" <cohen.jeff@...> 2007/04/07

On Apr 7, 4:30 pm, James Britt <james.br...@gmail.com> wrote:

[#247131] Minimum ruby installation. — "bino_oetomo" <bino@...> 2007/04/08

Dear Experts.

[#247151] Re: Minimum ruby installation. — Alex Young <alex@...> 2007/04/08

bino_oetomo wrote:

[#247062] rb_yield(), break, and C extensions — "Noah Easterly" <noah.easterly@...>

So, I'm working on a C extension.

11 messages 2007/04/07

[#247088] Trying to GET google with socket....problem — Hey You <r3madi@...>

Well I don't know why the socket can't connect to Google. Here is my

17 messages 2007/04/07

[#247155] code blocks and methods — andy <eps@...>

Hi,

13 messages 2007/04/08

[#247299] Infinate Loop - Please Advise — "Merrie" <merries@...>

This program produces an infinate loop. I am learning from Learn to Program and do not have a clear example how to do this particular example. It is suppose to count down the bottles and repeat the phrase until it reach 0 bottles of beer then end :)

13 messages 2007/04/09

[#247338] How to Write a Spelling Corrector — Brian Adkins <lojicdotcomNOSPAM@...>

Peter Norvig wrote a simple spelling corrector in 20 lines of Python 2.5,

12 messages 2007/04/10

[#247391] Slow ruby regexes — Emmanuel <emmanuel@...>

Hello i've been reading this article, wich has a few benchmarks

47 messages 2007/04/10
[#247402] Re: Slow ruby regexes — SonOfLilit <sonoflilit@...> 2007/04/10

Read wikipedia on Regex. It explains better than I can why one is used

[#247403] Re: Slow ruby regexes — MenTaLguY <mental@...> 2007/04/10

On Wed, 11 Apr 2007 02:59:29 +0900, SonOfLilit <sonoflilit@gmail.com> wrote:

[#247409] Re: Slow ruby regexes — "Robert Dober" <robert.dober@...> 2007/04/10

On 4/10/07, MenTaLguY <mental@rydia.net> wrote:

[#247410] Re: Slow ruby regexes — MenTaLguY <mental@...> 2007/04/10

On Wed, 11 Apr 2007 03:56:28 +0900, "Robert Dober" <robert.dober@gmail.com> wrote:

[#247455] Re: Slow ruby regexes — "Robert Dober" <robert.dober@...> 2007/04/11

On 4/10/07, MenTaLguY <mental@rydia.net> wrote:

[#247456] Re: Slow ruby regexes — "Robert Dober" <robert.dober@...> 2007/04/11

oops wrong button here :(

[#247499] Re: Slow ruby regexes — MenTaLguY <mental@...> 2007/04/11

On Wed, 11 Apr 2007 16:53:26 +0900, "Robert Dober" <robert.dober@gmail.com> wrote:

[#247518] Re: Slow ruby regexes — "Robert Dober" <robert.dober@...> 2007/04/11

On 4/11/07, MenTaLguY <mental@rydia.net> wrote:

[#247541] Re: Slow ruby regexes — MenTaLguY <mental@...> 2007/04/11

On Thu, 12 Apr 2007 03:27:04 +0900, "Robert Dober" <robert.dober@gmail.com> wrote:

[#247608] Re: Slow ruby regexes — Robert Klemme <shortcutter@...> 2007/04/12

On 11.04.2007 22:51, MenTaLguY wrote:

[#247683] Re: Slow ruby regexes — MenTaLguY <mental@...> 2007/04/12

On Thu, 12 Apr 2007 16:10:06 +0900, Robert Klemme <shortcutter@googlemail.com> wrote:

[#247770] Re: Slow ruby regexes — Robert Klemme <shortcutter@...> 2007/04/13

On 12.04.2007 18:31, MenTaLguY wrote:

[#247398] ClothRed (HTML to Textile) — Phillip Gawlowski <cmdjackryan@...>

I'm pleased to announce, that I've begun working on a small library to

16 messages 2007/04/10
[#247526] Re: [ANN] ClothRed (HTML to Textile) — "Victor \"Zverok\" Shepelev" <vshepelev@...> 2007/04/11

From: Phillip Gawlowski [mailto:cmdjackryan@googlemail.com]

[#247436] NameError: uninitialized constant Date::ABBR_MONTHS — Jigar Gosar <jigar.gosar@...>

DATE::ABBR_MONTHS exists in this doc here.

13 messages 2007/04/11

[#247471] How come this doesn't work? — Hey You <r3madi@...>

require 'socket'

13 messages 2007/04/11

[#247622] What is your favourite IDE? — "ChrisKaelin" <ck.stonedragon@...>

I prefer using eclipse for it's freedom, ruby and svn plugins etc. But

95 messages 2007/04/12
[#247681] Re: What is your favourite IDE? — Todd Werth <twerth@...> 2007/04/12

ChrisKaelin wrote:

[#247980] Re: IDEs, syntactic vs. semantic highlighting, etc. — Tim X <timx@...> 2007/04/15

Chad Perrin <perrin@apotheon.com> writes:

[#247737] Re: What is your favourite IDE? — Vlad Ciubotariu <vcciubot@...> 2007/04/12

Is anyone using Activestate's Kodomo? I know activestate is a player in

[#247757] Re: What is your favourite IDE? — "M. Edward (Ed) Borasky" <znmeb@...> 2007/04/13

Vlad Ciubotariu wrote:

[#247913] Re: What is your favourite IDE? Eclipse DLTK! — Tim X <timx@...> 2007/04/14

Todd Werth <twerth@infinitered.com> writes:

[#247636] Re: What is your favourite IDE? — "Alexey Kalmykov" <akalmykov@...>

15 messages 2007/04/12

[#247725] SNMP agent library? — "Marcus Bristav" <marcus.bristav@...>

I need to write an SNMP agent (raise traps and expose MIBs). Is there

15 messages 2007/04/12
[#247741] Re: SNMP agent library? — "Francis Cianfrocca" <garbagecat10@...> 2007/04/13

On 4/12/07, Marcus Bristav <marcus.bristav@gmail.com> wrote:

[#247790] Re: SNMP agent library? — "Marcus Bristav" <marcus.bristav@...> 2007/04/13

Hi Francis,

[#247809] Re: SNMP agent library? — "Francis Cianfrocca" <garbagecat10@...> 2007/04/13

On 4/13/07, Marcus Bristav <marcus.bristav@gmail.com> wrote:

[#247760] Idiom wanted (now hiring!) — Jonathan <terhorst@...>

Is there a cool way to do this without calling the function twice?:

28 messages 2007/04/13
[#247767] Re: Idiom wanted (now hiring!) — Joel VanderWerf <vjoel@...> 2007/04/13

Jonathan wrote:

[#247783] Re: Idiom wanted (now hiring!) — "Robert Dober" <robert.dober@...> 2007/04/13

On 4/13/07, Joel VanderWerf <vjoel@path.berkeley.edu> wrote:

[#247805] Magic Fingers (#120) — Ruby Quiz <james@...>

The three rules of Ruby Quiz:

14 messages 2007/04/13

[#247974] executing a system command and stopping it after a specified duration? — Robert La Ferla <robertlaferla@...>

I'd like to run a system command and then stop it after specified

9 messages 2007/04/15

[#248026] translate Perl diamond operator to Ruby — Chad Perrin <perrin@...>

Over the years, I've found the following to be an excellent way to whip

13 messages 2007/04/15

[#248151] factorial in ruby — "Trans" <transfire@...>

Is factorial defined anywhere in Ruby's core or standard library. If

21 messages 2007/04/16
[#248154] Re: factorial in ruby — "Jason Roelofs" <jameskilton@...> 2007/04/16

No and most likely not.

[#248245] Timeout errors using Net::HTTP on Windows — Toby DiPasquale <toby@...>

Hi all,

12 messages 2007/04/17

[#248255] new — "poison tooth" <fixxie.wits@...>

Im just learning ruby and im stuck the guide im using says

17 messages 2007/04/17

[#248263] how to have a default argument — "shawn bright" <nephish@...>

hello all,

11 messages 2007/04/17

[#248384] ruby scripting on microsoft active directory plus exchange — Pe, Botp <botp@...>

Hi All,

16 messages 2007/04/19
[#248445] Re: ruby scripting on microsoft active directory plus exchange — "Glen Holcomb" <damnbigman@...> 2007/04/19

I would recommend looking at Net::LDAP: gem install ruby-net-ldap

[#248463] Re: ruby scripting on microsoft active directory plus exchange — "Ball, Donald A Jr (Library)" <donald.ball@...> 2007/04/19

> I would recommend looking at Net::LDAP: gem install ruby-net-ldap

[#248516] what does this code do ? from libxml schema-test.rb ??? — "aktxyz@..." <aktxyz@...>

At the bottom of the schema-test.rb in the libxml gem, there is this

13 messages 2007/04/20
[#248522] Re: what does this code do ? from libxml schema-test.rb ??? — Reuben Grinberg <reuben.grinberg@...> 2007/04/20

aktxyz@gmail.com wrote:

[#248546] Morse Code (#121) — Ruby Quiz <james@...>

The three rules of Ruby Quiz:

32 messages 2007/04/20

[#248629] Tracking down a garbage collection problem — Wincent Colaiuta <win@...>

I'm trying to work out ways to reduce the memory use of one of my

12 messages 2007/04/21

[#248680] GameR 0.2 is out — Wim Vander Schelden <wim.vanderschelden@...>

I've released GameR, a small and simple game development framework for Ruby.

13 messages 2007/04/22

[#248744] Arrow operator with dash instead of equals (->) — Andrew Green <ndrw_grn@...>

Hi, all,

16 messages 2007/04/22
[#248747] Re: Arrow operator with dash instead of equals (->) — Timothy Hunter <TimHunter@...> 2007/04/22

Andrew Green wrote:

[#248750] Re: Arrow operator with dash instead of equals (->) — Andrew Green <ndrw_grn@...> 2007/04/23

> > Is it possible to use -> as a method name in Ruby?

[#248762] Question regarding design of the String Class — "Michael W. Ryder" <_mwryder@...>

Was there a reason the string class was implemented with str[i]

21 messages 2007/04/23
[#248774] Re: Question regarding design of the String Class — Daniel Martin <martin@...> 2007/04/23

"Michael W. Ryder" <_mwryder@worldnet.att.net> writes:

[#248777] Ruby Reports 1.0 RC1 (0.10.0) — "Gregory Brown" <gregory.t.brown@...>

== Ruby Reports 1.0, Release Candidate 1 (0.10.0) ==

13 messages 2007/04/23

[#248814] unix zcat with ruby? — music <music@...>

I have to read in many files.

14 messages 2007/04/23

[#248862] ruby and C — "smc smc" <fixxie.wits@...>

Would it be easier to learn ruby if i knew C/C+/C++ or the other way around?

14 messages 2007/04/24

[#248981] file-find 0.1.0 — Daniel Berger <djberg96@...>

Hi all,

18 messages 2007/04/24
[#248984] Re: [ANN] file-find 0.1.0 — "Leslie Viljoen" <leslieviljoen@...> 2007/04/24

On 4/24/07, Daniel Berger <djberg96@gmail.com> wrote:

[#248993] Re: [ANN] file-find 0.1.0 — "Daniel Berger" <djberg96@...> 2007/04/24

On 4/24/07, Leslie Viljoen <leslieviljoen@gmail.com> wrote:

[#249027] Using Watir and Ruby2Exe together — Jim Clark <diegoslice@...>

I've been asked to help solve a browser issue that I think Watir and

13 messages 2007/04/25

[#249034] C++ code into Ruby, I need it fast, no time for RTFM — Andrei Ursan <steelheart222@...>

[code]

41 messages 2007/04/25
[#249041] Re: C++ code into Ruby, I need it fast, no time for RTFM — John Joyce <dangerwillrobinsondanger@...> 2007/04/25

[#249043] Re: C++ code into Ruby, I need it fast, no time for RTFM — Andrei Ursan <steelheart222@...> 2007/04/25

> Translate this for me, right now. No, by yesterday. == A time when

[#249044] Re: C++ code into Ruby, I need it fast, no time for RTFM — "David Jones" <tafftoo@...> 2007/04/25

There are still ways to ask for things.

[#249060] Is it possible to make system use bash instead of sh? — Wai Tsang <simotsa@...>

Hi,

12 messages 2007/04/25

[#249076] DHH vs. WHY style — Trans <transfire@...>

Like to know others general opinions on having a comprehensive library

35 messages 2007/04/25

[#249226] 10 millisecond delay/callback — Earle Clubb <eclubb@...>

I need to perform a task every 10ms. I've been using

21 messages 2007/04/26
[#249228] Re: 10 millisecond delay/callback — khaines@... 2007/04/26

On Fri, 27 Apr 2007, Earle Clubb wrote:

[#249238] Using Ruby in a Corporate Environment — Steve Molitor <stevemolitor@...>

---------- Forwarded message ----------

10 messages 2007/04/26

[#249268] Looking for thoughts and opinions on Ruport, and reporting in Ruby in general. — "Gregory Brown" <gregory.t.brown@...>

Hi Folks,

24 messages 2007/04/27
[#249334] Re: Looking for thoughts and opinions on Ruport, and reporting in Ruby in general. — "Lyle Johnson" <lyle.johnson@...> 2007/04/27

On 4/27/07, Gregory Brown <gregory.t.brown@gmail.com> wrote:

[#249338] Re: Looking for thoughts and opinions on Ruport, and reporting in Ruby in general. — "Jamey Cribbs" <jcribbs@...> 2007/04/27

Lyle Johnson wrote:

[#249340] Re: Looking for thoughts and opinions on Ruport, and reporting in Ruby in general. — "Gregory Brown" <gregory.t.brown@...> 2007/04/27

On 4/27/07, Jamey Cribbs <jcribbs@netpromi.com> wrote:

[#249342] Re: Looking for thoughts and opinions on Ruport, and reporting in Ruby in general. — John Joyce <dangerwillrobinsondanger@...> 2007/04/27

[#249343] Re: Looking for thoughts and opinions on Ruport, and reporting in Ruby in general. — "Gregory Brown" <gregory.t.brown@...> 2007/04/27

On 4/27/07, John Joyce <dangerwillrobinsondanger@gmail.com> wrote:

[#249347] Re: Looking for thoughts and opinions on Ruport, and reporting in Ruby in general. — John Joyce <dangerwillrobinsondanger@...> 2007/04/27

[#249269] Output A File w/ Line Numbers? — John Joyce <dangerwillrobinsondanger@...>

I'd like to read a file and output its contents (just to terminal is

18 messages 2007/04/27
[#249414] Re: Output A File w/ Line Numbers? — "Robert Dober" <robert.dober@...> 2007/04/28

On 4/27/07, John Joyce <dangerwillrobinsondanger@gmail.com> wrote:

[#249274] string replacement... — Josselin <josselin@...>

I have a string : str = "/proposal/list/31551"

15 messages 2007/04/27

[#249315] Checking Credit Cards (#122) — Ruby Quiz <james@...>

The three rules of Ruby Quiz:

65 messages 2007/04/27

[#249430] cyclic array — Josselin <josselin@...>

I would like to print n elements from an Array in a cyclic way.

18 messages 2007/04/28

[#249524] Array.which_long? ( I coded an extension for Array ) — "Billy Hsu" <ruby.maillist@...>

Hi, I'm CFC

31 messages 2007/04/29
[#249527] Re: Array.which_long? ( I coded an extension for Array ) — "David A. Black" <dblack@...> 2007/04/29

Hi --

[#249531] Re: Array.which_long? ( I coded an extension for Array ) — "Robert Dober" <robert.dober@...> 2007/04/29

On 4/29/07, David A. Black <dblack@wobblini.net> wrote:

[#249532] Re: Array.which_long? ( I coded an extension for Array ) — "David A. Black" <dblack@...> 2007/04/29

Hi --

[#249526] Re: Array.which_long? ( I coded an extension for Array ) — "Chris Carter" <cdcarter@...> 2007/04/29

On 4/29/07, Billy Hsu <ruby.maillist@gmail.com> wrote:

[#249664] Re: Array.which_long? ( I coded an extension for Array ) — Robert Klemme <shortcutter@...> 2007/04/30

On 29.04.2007 16:11, Chris Carter wrote:

[#249667] Re: Array.which_long? ( I coded an extension for Array ) — "Robert Dober" <robert.dober@...> 2007/04/30

On 4/30/07, Robert Klemme <shortcutter@googlemail.com> wrote:

[#249670] Re: Array.which_long? ( I coded an extension for Array ) — Robert Klemme <shortcutter@...> 2007/04/30

On 30.04.2007 12:39, Robert Dober wrote:

[#249688] Re: Array.which_long? ( I coded an extension for Array ) — "Robert Dober" <robert.dober@...> 2007/04/30

On 4/30/07, Robert Klemme <shortcutter@googlemail.com> wrote:

[#249587] Class Level Variables — Cory <coryw@...>

Alright, I'm missing some core ruby concept here that I just can't

23 messages 2007/04/30
[#249589] Re: Class Level Variables — Ari Brown <ari@...> 2007/04/30

[#249603] sorting by rand? — seebs@... (Peter Seebach)

Browsing something at a bookstore recently, I saw an example of

22 messages 2007/04/30

[#249689] RoR how does scaffold work? — anansi <kazaam@...>

Hi,

17 messages 2007/04/30

[#249691] ruby and true — aidy.lewis@...

Hi,

16 messages 2007/04/30

[#249759] relocatable ruby distribution — "fkc_email-news @ yahoo dot com" <fkchang2000@...>

Hi All:

11 messages 2007/04/30

Re: Magic Fingers (#120) [solution]

From: "Eric I." <rubytraining@...>
Date: 2007-04-15 14:00:06 UTC
List: ruby-talk #248005
Part of the problem is to generate output that prints "some output
that would convince anyone beyond the shadow of a doubt what the
game's outcome will be."  Even though I've convinced myself, I'm not
sure I've generated output that satisfies that requirement.  My
program displays a table telling a player how to move given any state
of the hands.  If there's a way to guarantee a win no matter what else
the opponent does, it tells them how to get there.  If the opponent
has a guaranteed win if s/he plays perfectly, it makes a choice that
will delay the win as long as possible to hopefully allow the opponent
to make a mistake.  Otherwise, it chooses a move that maintains the
draw.

Here's the generated output:

========

INSTRUCTIONS

If it's your turn, select the row that describes your two hands.  Then
select the column that describes your opponent's two hands.  The cell
at the intersection will tell you how to move and what to expect.

A leading "+" indicates there is a guaranteed way to win.  A leading
"-" tells you that if the opponent plays perfectly, you will lose.  If
neither of those symbols is present, then if you and your opponent
play well, neither of you will ever win.

The rest of the cell tells you what type of move to make.  A "T"
represents a touching move, telling you which finger of yours first to
user first, and which finger of the opponent to touch.  A "C"
represents a clapping move, and it tells you the finger counts should
end up with after the clap.

       01   02   03   04   11   12   13   14   22   23   24   33
34   44
     ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
----
01:   1T1  1T2 -1T3 +1T4  1T1  1T1  1T1  1T4  1T2  1T2  1T4 -1T3  1T4
-1T4
02:   C11  C11 +2T3 +2T4  C11  C11  C11  C11  C11  C11  C11  C11  C11 -
C11
03:   C21 +3T2 +3T3 +3T4  C21 +3T2 +3T3 +3T4  C21  C21  C21 -C21  C21 -
C21
04:  +4T1 +4T2 +4T3 +4T4  C31  C31  C31  C31  C31  C31  C31  C22  C31 -
C22
11:   1T1  1T2  1T3 +1T4  1T1  1T1  1T1  1T1  1T2  1T2  1T2  1T3  1T4
1T4
12:   1T1  C12 +2T3 +2T4  1T1  1T1  1T1  1T1  1T2  C12  1T2  1T3  C12
1T4
13:   1T1 +3T2 +3T3 +3T4  1T1  1T1  1T1  1T1  1T2  C22  1T2  1T3  C22
1T4
14:  +4T1 +4T2 +4T3 +4T4  1T1  1T1  1T1  1T1  1T2  C32  1T2  1T3  C32
1T4
22:   2T1  2T2 +2T3 +2T4  2T1  2T1  2T1  2T1  2T2  2T2  C13  2T3  2T3
2T4
23:   2T1 +3T2 +3T3 +3T4  2T1  2T1  C23  2T1  2T2  2T2  C23  2T3  2T3
2T4
24:  +4T1 +4T2 +2T3 +4T4  2T1  2T1  2T1  2T1  2T2  2T2  C33  2T3  2T3
2T4
33:   3T1 +3T2 +3T3 +3T4  3T1 +3T2 +3T3 +3T4  3T2 +3T2  3T2 +3T3 +3T4
3T4
34:  +4T1 +4T2 +4T3 +4T4  3T1  3T1  3T1  C34  3T2  3T2  3T2  3T3  3T3
3T4
44:  +4T1 +4T2 +4T3 +4T4 +4T1 +4T2 +4T3 +4T4 +4T2 +4T3 +4T4 +4T3 +4T4
+4T4

========

Note that the initial state, where all hands have one finger, does not
have a guaranteed win by either player.  So if both players play
perfectly, the game will never end.

Eric
----
Are you interested in on-site Ruby training that uses well-designed,
real-world, hands-on exercises? http://LearnRuby.com

====

HandNames = ["left hand", "right hand"]

AllowClapsToZero = false

Levels = 25


# Memo is used to store best moves for a given state to avoid
# re-calculation.  The key is a GameState, and the value is an array
# containing the number of levels used to calculate the best move, the
# best move, and the score of the best move.
Memo = Hash.new


# Instances of this class represent the game state.
class GameState
  attr_reader :hands

  def initialize(hands = [[1, 1], [1, 1]])
    @hands = hands
  end

  def do_turn(move)
    new_hands, description1, description2 =
      *move.call(@hands[0].dup, @hands[1].dup)
    [GameState.new([new_hands[1], new_hands[0]]),
      description1,
      description2]
  end

  def to_s
    result = ""
    @hands.each_index do |i|
      result << "#{i+1}: "
      result << '-' * (5 - @hands[i][0])
      result << '|' * @hands[i][0]
      result << ' '
      result << '|' * @hands[i][1]
      result << '-' * (5 - @hands[i][1])
      result << "\n"
    end
    result
  end

  def game_over?
    @hands[0][0] == 0 && @hands[0][1] == 0 ||
      @hands[1][0] == 0 && @hands[1][1] == 0
  end

  def score
    if @hands[0][0] == 0 && @hands[0][1] == 0 : -1
    elsif @hands[1][0] == 0 && @hands[1][1] == 0 : 1
    else 0
    end
  end

  def eql?(other)
    @hands == other.hands
  end

  def hash
    @hands[0][0] + 5 * @hands[0][1] + 25 * @hands[1][0] +
      125 * @hands[1][1]
  end
end


# Generates an array of Procs, each able to perform a touching move.
# Each Proc, when passed in the arrays representing the mover's hands
# and the opponent's hands returns an array containing the new states
# of the hands, a long description of the move, and an abbreviated
# description of the move.  If the move cannot legally be applied to
# the hands, an exception is raised.
def generate_touches
  result = []
  (0..1).each do |from_hand|
    (0..1).each do |to_hand|
      result << Proc.new do |player_hands, opponent_hands|
        raise "cannot touch from empty hand" if
player_hands[from_hand] == 0
        raise "cannot touch to empty hand" if opponent_hands[to_hand]
== 0
        description1 =
          "touches #{HandNames[from_hand]} to opponent's
#{HandNames[to_hand]}"
        description2 =
"#{player_hands[from_hand]}T#{opponent_hands[to_hand]}"
        opponent_hands[to_hand] += player_hands[from_hand]
        opponent_hands[to_hand] = 0 if opponent_hands[to_hand] >= 5
        [[player_hands, opponent_hands], description1, description2]
      end
    end
  end
  result
end


# Generates an array of Procs, each able to perform a clapping move.
# See the comment for generate_touches for the remaining details since
# this method works analogously.
def generate_claps
  result = []
  (0..1).each do |from_hand|
    to_hand = 1 - from_hand
    (1..4).each do |fingers|
      result << Proc.new do |player_hands, opponent_hands|
        raise "do not have enough fingers on #{HandNames[from_hand]}"
unless
          player_hands[from_hand] > fingers
        raise "#{HandNames[to_hand]} would end up with five or more
fingers" if
          !AllowClapsToZero && player_hands[to_hand] + fingers >= 5
        description1 = "claps to transfer #{fingers} fingers from " +
          "#{HandNames[from_hand]} to #{HandNames[to_hand]}"
        player_hands[from_hand] -= fingers
        player_hands[to_hand] += fingers
        player_hands[to_hand] = 0 if player_hands[to_hand] >= 5
        description2 =
"C#{player_hands[from_hand]}#{player_hands[to_hand]}"
        [[player_hands, opponent_hands], description1, description2]
      end
    end
  end
  result
end


# All possible moves for any turn, some of which might not be legal
# given the state of the hands.
Moves = generate_claps + generate_touches


# Picks the best possible move that can be determined using no more
# than levels levels of recursion.  To speed this up, if the current
# state is stored in the Memo with the same or fewer levels, then
# that's used rather than recalculation.  This returns an array
# containing the score of the best move, the move, a long description
# of the move, and an abbreviated description of the move.  If a move
# guaranteeing a win can be done, then that will be chosen.  If there
# are multiple such moves, then the one that leads to a win most
# quickly is chosen.  If a win can't be chosen but a draw can be, then
# it is.  If a guaranteed lost must be chosen (assuming the opponent
# plays a perfect game), then the lose taking the most moves is chosen
# to increase the opportunities the opponent will make a mistake, and
# either a draw or win can be achieved.
def pick_move(state, levels = Levels)
  return [state.score, nil, nil, nil] if levels <= 0 ||
state.game_over?

  memoed_move = Memo[state]
  if memoed_move && memoed_move[0] >= levels
    # use memoed values if levels used meets or exceeds my levels
    best_move = memoed_move[1]
    best_score = memoed_move[2]
  else
    # otherwise, calculate values recursively
    best_score = nil
    best_move = nil

    # try each of the possible moves on this state and generate an
    # array of the results of those choices
    move_choices = Moves.map do |move|
      begin
        # determine the new state if the chosen move is applied
        new_state, description1, description2 = *state.do_turn(move)

        # recursively determine the score for this move (i.e., this
        # state); negate the score returned since it's in terms of
        # opponent (i.e., a win for them is a loss for us)
        score = -pick_move(new_state, levels - 1)[0]

        # increment score (by shifting away from zero) in order to be
        # able to treat is as a count of the number of moves to a win
        # or a loss
        score += score / score.abs unless score.zero?

        [score, move, description1, description2]
      rescue Exception => e
        nil  # the move was ilegal
      end
    end

    # remove nils that were generated by illegal moves
    move_choices = move_choices.select { |option| option }

    # select and sort only those with positive (i.e., winning scores)
    winning_choices = move_choices.
      select { |option| option[0] > 0 }.
      sort_by { |option| option[0] }

    unless winning_choices.empty?
      # if there's a winning option, choose the one that leads to a
      # with the least number of moves
      selected = winning_choices.first
    else
      # otherwise, choose a move that leads to a tie (preferable) or a
      # loss but in the greatest number of moves (to increase
      # opponent's opportunities to make a mistake)
      move_choices = move_choices.sort_by { |option| option[0] }
      if move_choices.last[0] == 0
        selected = move_choices.last
      else
        selected = move_choices.first
      end
    end

    best_score = selected[0]
    best_move = selected[1..3]

    # store the best move determined for future use
    Memo[state] = [levels, best_move, best_score]
  end

  [best_score] + best_move
end


# Returns a string indicating win or loss depending on score.
def score_symbol(score)
  if score > 0 : '+'
  elsif score < 0 : '-'
  else ' '
  end
end


# Calculate the best move given every finger combination, and store in
# the results hash.
results = Hash.new
1.upto(4) do |left1|
  0.upto(left1) do |right1|
    key1 = "#{right1}#{left1}"
    results[key1] = Hash.new
    1.upto(4) do |left2|
      0.upto(left2) do |right2|
        state = GameState.new([[left1, right1], [left2, right2]])
        score, move, description1, description2 = *pick_move(state,
40)
        key2 = "#{right2}#{left2}"
        results[key1][key2] = score_symbol(score) + description2
      end
    end
  end
end


# display instructions
puts <<EOS
INSTRUCTIONS

If it's your turn, select the row that describes your two hands.  Then
select the column that describes your opponent's two hands.  The cell
at the intersection will tell you how to move and what to expect.

A leading "+" indicates there is a guaranteed way to win.  A leading
"-" tells you that if the opponent plays perfectly, you will lose.  If
neither of those symbols is present, then if you and your opponent
play well, neither of you will ever win.

The rest of the cell tells you what type of move to make.  A "T"
represents a touching move, telling you which finger of yours first to
user first, and which finger of the opponent to touch.  A "C"
represents a clapping move, and it tells you the finger counts should
end up with after the clap.

EOS


# display move strategy table
line1 = "    " + results.keys.sort.map { |key1| "   #{key1}" }.join
puts line1
puts line1.gsub(/\ \ \d\d/, '----')
results.keys.sort.each do |key1|
  print "#{key1}: ",
    results[key1].keys.sort.map { |key2| " #{results[key1]
[key2]}" }.join,
    "\n"
end


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