[#9382] the sign of a number is omitted when squaring it. -2**2 vs (-2)**2 — <noreply@...>

Bugs item #6468, was opened at 2006-11-03 17:25

9 messages 2006/11/03

[#9385] merge YARV into Ruby — SASADA Koichi <ko1@...>

Hi,

42 messages 2006/11/04
[#9405] Re: merge YARV into Ruby — "Kirill Shutemov" <k.shutemov@...> 2006/11/06

On 11/4/06, SASADA Koichi <ko1@atdot.net> wrote:

[#9406] Re: merge YARV into Ruby — Sylvain Joyeux <sylvain.joyeux@...4x.org> 2006/11/06

On Monday 06 November 2006 16:01, Kirill Shutemov wrote:

[#9417] Re: merge YARV into Ruby — Sean Russell <ser@...> 2006/11/06

On Monday 06 November 2006 10:15, Sylvain Joyeux wrote:

[#9428] Re: merge YARV into Ruby — "Kirill Shutemov" <k.shutemov@...> 2006/11/06

On 11/6/06, Sean Russell <ser@germane-software.com> wrote:

[#9402] fast mutexes for 1.8? — MenTaLguY <mental@...>

Many people have been using Thread.critical for locking because Ruby

24 messages 2006/11/06

[#9450] Bikeshed: No more Symbol < String? — Kornelius Kalnbach <murphy@...>

Hi ruby-core!

21 messages 2006/11/07
[#9452] Re: Bikeshed: No more Symbol < String? — Yukihiro Matsumoto <matz@...> 2006/11/07

Hi,

[#9493] Future Plans for Ruby 1.8 Series — URABE Shyouhei <shyouhei@...>

This week Japanese rubyists were talking about the future of ruby_1_8

13 messages 2006/11/09

[#9515] External entropy pool for random number generator — "Kirill Shutemov" <k.shutemov@...>

In the attachment patch which allow to use external entropy pool for

13 messages 2006/11/11
[#9522] Re: External entropy pool for random number generator — "Nobuyoshi Nakada" <nobu@...> 2006/11/13

Hi,

[#9554] Ruby 1.[89].\d+ and beyond. — Hugh Sasse <hgs@...>

I've been thinking about how version numbers are restricting what we can do.

30 messages 2006/11/16
[#9561] Re: Ruby 1.[89].\d+ and beyond. — Eric Hodel <drbrain@...7.net> 2006/11/16

[#9563] Re: Ruby 1.[89].\d+ and beyond. — Hugh Sasse <hgs@...> 2006/11/16

On Fri, 17 Nov 2006, Eric Hodel wrote:

[#9564] Re: Ruby 1.[89].\d+ and beyond. — Eric Hodel <drbrain@...7.net> 2006/11/16

On Nov 16, 2006, at 12:02 PM, Hugh Sasse wrote:

[#9571] Re: Ruby 1.[89].\d+ and beyond. — "Robert Dober" <robert.dober@...> 2006/11/19

On 11/16/06, Eric Hodel <drbrain@segment7.net> wrote:

[#9604] #ancestors never includes the singleton class (inconsistent) — <noreply@...>

Bugs item #6820, was opened at 2006-11-22 08:49

12 messages 2006/11/22
[#9618] Re: [ ruby-Bugs-6820 ] #ancestors never includes the singleton class (inconsistent) — Yukihiro Matsumoto <matz@...> 2006/11/25

Hi,

[#9629] Re: [ ruby-Bugs-6820 ] #ancestors never includes the singleton class (inconsistent) — Sylvain Joyeux <sylvain.joyeux@...4x.org> 2006/11/27

> It is supposed to. Singleton classes (or eigenclasses, if you want to

Re: fast mutexes for 1.8?

From: khaines@...
Date: 2006-11-06 14:21:19 UTC
List: ruby-core #9404
On Mon, 6 Nov 2006, MenTaLguY wrote:

> Many people have been using Thread.critical for locking because Ruby
> 1.8's Mutex is relatively slow.  Since 1.9 will not have
> Thread.critical, I think it would be good to optimize Mutex in 1.8 so
> people can become accustomed to using it today.
>
> Is someone already working on a faster Mutex for 1.8?  If not, I'd be
> interested in doing so.

The main problem with Mutex in 1.8 is that by using push and shift to 
manage the queue of threads instead of unshift and pop, it runs into a 
memory management issue with Array.

Eliminate that, though, and there is precious little left to optimize in 
Mutex.  It's very simple.  It's Sync that's slow because while it uses the 
same simple locking algorithm as Mutex, the unlocking in Sync wakes up 
every waiting thread and lets them compete for a new lock.  This 
amounts to a lot of extra work when there are more than a few waiting 
threads since one of the first threads to be woken up is going to be 
the thread to get the lock anyway.

So, what would you suggest as a performance optimization to Mutex?

I run a modified version of it in IOWA that works around the Array issue, 
but I just don't see how a person could simplify it or optimize it more 
than it already is.


Kirk Haines


In This Thread