[#9382] the sign of a number is omitted when squaring it. -2**2 vs (-2)**2 — <noreply@...>

Bugs item #6468, was opened at 2006-11-03 17:25

9 messages 2006/11/03

[#9385] merge YARV into Ruby — SASADA Koichi <ko1@...>

Hi,

42 messages 2006/11/04
[#9405] Re: merge YARV into Ruby — "Kirill Shutemov" <k.shutemov@...> 2006/11/06

On 11/4/06, SASADA Koichi <ko1@atdot.net> wrote:

[#9406] Re: merge YARV into Ruby — Sylvain Joyeux <sylvain.joyeux@...4x.org> 2006/11/06

On Monday 06 November 2006 16:01, Kirill Shutemov wrote:

[#9417] Re: merge YARV into Ruby — Sean Russell <ser@...> 2006/11/06

On Monday 06 November 2006 10:15, Sylvain Joyeux wrote:

[#9428] Re: merge YARV into Ruby — "Kirill Shutemov" <k.shutemov@...> 2006/11/06

On 11/6/06, Sean Russell <ser@germane-software.com> wrote:

[#9402] fast mutexes for 1.8? — MenTaLguY <mental@...>

Many people have been using Thread.critical for locking because Ruby

24 messages 2006/11/06

[#9450] Bikeshed: No more Symbol < String? — Kornelius Kalnbach <murphy@...>

Hi ruby-core!

21 messages 2006/11/07
[#9452] Re: Bikeshed: No more Symbol < String? — Yukihiro Matsumoto <matz@...> 2006/11/07

Hi,

[#9493] Future Plans for Ruby 1.8 Series — URABE Shyouhei <shyouhei@...>

This week Japanese rubyists were talking about the future of ruby_1_8

13 messages 2006/11/09

[#9515] External entropy pool for random number generator — "Kirill Shutemov" <k.shutemov@...>

In the attachment patch which allow to use external entropy pool for

13 messages 2006/11/11
[#9522] Re: External entropy pool for random number generator — "Nobuyoshi Nakada" <nobu@...> 2006/11/13

Hi,

[#9554] Ruby 1.[89].\d+ and beyond. — Hugh Sasse <hgs@...>

I've been thinking about how version numbers are restricting what we can do.

30 messages 2006/11/16
[#9561] Re: Ruby 1.[89].\d+ and beyond. — Eric Hodel <drbrain@...7.net> 2006/11/16

[#9563] Re: Ruby 1.[89].\d+ and beyond. — Hugh Sasse <hgs@...> 2006/11/16

On Fri, 17 Nov 2006, Eric Hodel wrote:

[#9564] Re: Ruby 1.[89].\d+ and beyond. — Eric Hodel <drbrain@...7.net> 2006/11/16

On Nov 16, 2006, at 12:02 PM, Hugh Sasse wrote:

[#9571] Re: Ruby 1.[89].\d+ and beyond. — "Robert Dober" <robert.dober@...> 2006/11/19

On 11/16/06, Eric Hodel <drbrain@segment7.net> wrote:

[#9604] #ancestors never includes the singleton class (inconsistent) — <noreply@...>

Bugs item #6820, was opened at 2006-11-22 08:49

12 messages 2006/11/22
[#9618] Re: [ ruby-Bugs-6820 ] #ancestors never includes the singleton class (inconsistent) — Yukihiro Matsumoto <matz@...> 2006/11/25

Hi,

[#9629] Re: [ ruby-Bugs-6820 ] #ancestors never includes the singleton class (inconsistent) — Sylvain Joyeux <sylvain.joyeux@...4x.org> 2006/11/27

> It is supposed to. Singleton classes (or eigenclasses, if you want to

Re: merge YARV into Ruby

From: Joshua Haberman <joshua@...>
Date: 2006-11-06 22:07:24 UTC
List: ruby-core #9442
On Mon, 2006-11-06 at 13:55, Brian Mitchell wrote:
> I agree enough with some of that though I wouldn't say Darcs doesn't
> scale well (in comparison to svn) at this point.

After I heard about the "poison patch" problem with Darcs, I basically
stopped using it immediately and considered it unsuitable for pretty
much anything.  I don't know how well-documented this problem is, but
here is how one random person describes it:

http://sayspy.blogspot.com/2006/08/comparing-mercurial-to-bazaar-ng.html

"Well, Darcs suffer from a little advertised problem, known as the
"poison patch". With a Darcs repo, you can end up in a situation where a
particular checkout will take hours to days (and maybe eventually fail).
This happened to one of my important Darcs-controlled project, and I can
assure you that once it happened, you don't want to happen again. I
should add that it is not predictable, so it can happen anytime."

Yes, this is a informal comment on someone's blog, but I also see the
problem referred to in this post to darcs-users, along with a proposal
to address the problem:

http://www.abridgegame.org/pipermail/darcs-users/2006-February/009454.html

"I think there is a
lot of potential here, but kept my initial proposal very basic and the
minimum to help prevent the 'poison patch' problem which has been a
serious issue in practice."

I know my sources are somewhat hearsay, but I find this problem
believable given what I know about Darcs and its theory of patches.  I
would be very wary of trusting anything to a system that unpredictably
becomes unusable.

Josh


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