[#390749] Why are there so many similar/identical methods in core classes — Kassym Dorsel <k.dorsel@...>

Let's look at the Array class and start with method aliases.

14 messages 2011/12/02

[#390755] Inverse Operation of Module#include — Su Zhang <su.comp.lang.ruby@...>

Hi list,

21 messages 2011/12/02
[#390759] Re: Inverse Operation of Module#include — Ryan Davis <ryand-ruby@...> 2011/12/02

[#390764] Re: Inverse Operation of Module#include — Isaac Sanders <isaacbfsanders@...> 2011/12/02

I would suggest an Adapter pattern use here. IF there is something that has

[#390876] black magical hash element vivification — Chad Perrin <code@...>

Ruby (1.9.3p0 to be precise, installed with RVM) is not behaving as I

12 messages 2011/12/05

[#390918] WEB SURVEY about Ruby Community — Intransition <transfire@...>

Did any one else get this survey request?

14 messages 2011/12/07

[#390976] Confusing results from string multiplication — Rob Marshall <robmarshall@...>

Hi,

19 messages 2011/12/08

[#391019] How can I do h["foo"] += "bar" if h["foo"] does not exist? — "Andrew S." <andrewinfosec@...>

Hi there,

13 messages 2011/12/09

[#391027] reading from file without end-of-lines — Janko Muzykant <umrzykus@...>

hi,

20 messages 2011/12/09
[#391028] Re: reading from file without end-of-lines — Gavin Sinclair <gsinclair@...> 2011/12/09

> i'm trying to read a few text values from single file:

[#391031] Re: reading from file without end-of-lines — Robert Klemme <shortcutter@...> 2011/12/09

On Fri, Dec 9, 2011 at 9:58 AM, Gavin Sinclair <gsinclair@gmail.com> wrote:

[#391042] Re: reading from file without end-of-lines — Gavin Sinclair <gsinclair@...> 2011/12/09

On Fri, Dec 9, 2011 at 8:18 PM, Robert Klemme

[#391135] I need advice on what to do next. — Nathan Kossaeth <system_freak_2004@...>

I am new to programming. I read the ebook "Learn to Program" by Chris

23 messages 2011/12/12

[#391216] perf optimization using profile results — Chuck Remes <cremes.devlist@...>

I need some help with optimizing a set of libraries that I use. They are ffi-rzmq, zmqmachine and rzmq_brokers (all up on github).

13 messages 2011/12/13
[#391218] Re: perf optimization using profile results — Chuck Remes <cremes.devlist@...> 2011/12/13

On Dec 13, 2011, at 9:57 AM, Chuck Remes wrote:

[#391234] Re: perf optimization using profile results — Charles Oliver Nutter <headius@...> 2011/12/14

A couple quick observations.

[#391238] Re: perf optimization using profile results — Chuck Remes <cremes.devlist@...> 2011/12/14

On Dec 13, 2011, at 7:03 PM, Charles Oliver Nutter wrote:

[#391324] ruby 1.9 threading performance goes non-linear — Joel VanderWerf <joelvanderwerf@...>

12 messages 2011/12/16
[#391325] Re: ruby 1.9 threading performance goes non-linear — Eric Wong <normalperson@...> 2011/12/16

Joel VanderWerf <joelvanderwerf@gmail.com> wrote:

[#391420] Accessing class instance variables from an instance? — "Shareef J." <shareef@...>

Hi there,

26 messages 2011/12/20
[#391454] Re: Accessing class instance variables from an instance? — Khat Harr <myphatproxy@...> 2011/12/21

Actually, now that I'm thinking about it the existing behavior sort of

[#391456] Re: Accessing class instance variables from an instance? — Josh Cheek <josh.cheek@...> 2011/12/21

On Tue, Dec 20, 2011 at 9:42 PM, Khat Harr <myphatproxy@hotmail.com> wrote:

[#391545] Kernel#exit raises an exception? — Khat Harr <myphatproxy@...>

While I was working on embedding an interpreter I wrote a function to

13 messages 2011/12/24

[#391618] rvmsh: An easy installer for RVM — Bryan Dunsmore <dunsmoreb@...>

I have recently begun work on a project called [rvmsh]

12 messages 2011/12/29

[#391783] Mailspam — Gunther Diemant <g.diemant@...>

Is there a way to stop this mailspam of Luca (Mail)?

12 messages 2011/12/29

[#391790] What’s the standard way of implementing #hash for value objects in Ruby? — Nikolai Weibull <now@...>

Hi!

23 messages 2011/12/29
[#391792] Re: What’s the standard way of implementing #hash for value objects in Ruby? — Gunther Diemant <g.diemant@...> 2011/12/29

I think you can't access instance variables from a class method, so

[#391793] Re: What’s the standard way of implementing #hash for value objects in Ruby? — Nikolai Weibull <now@...> 2011/12/29

On Thu, Dec 29, 2011 at 15:52, Gunther Diemant <g.diemant@gmx.net> wrote:

[#391811] Re: What’s the standard way of implementing #hash for value objects in Ruby? — Robert Klemme <shortcutter@...> 2011/12/29

On Thu, Dec 29, 2011 at 4:06 PM, Nikolai Weibull <now@bitwi.se> wrote:

[#391812] Re: What’s the standard way of implementing #hash for value objects in Ruby? — Nikolai Weibull <now@...> 2011/12/29

On Fri, Dec 30, 2011 at 00:26, Robert Klemme <shortcutter@googlemail.com> w=

[#391816] Re: What’s the standard way of implementing #hash for value objects in Ruby? — Josh Cheek <josh.cheek@...> 2011/12/30

On Thu, Dec 29, 2011 at 5:47 PM, Nikolai Weibull <now@bitwi.se> wrote:

[#391833] Re: What’s the standard way of implementing #hash for value objects in Ruby? — Robert Klemme <shortcutter@...> 2011/12/30

On Fri, Dec 30, 2011 at 12:47 AM, Nikolai Weibull <now@bitwi.se> wrote:

Re: Greed Dice Game Scoring from Ruby Koans

From: Sam Duncan <sduncan@...>
Date: 2011-12-08 22:18:48 UTC
List: ruby-talk #391000
On 09/12/11 09:11, Nate Lindstrom wrote:
> Hey everyone!  I'm a long-time lurker, and this is my first post.  I'm
> working through the Edgecase Ruby Koans (http://www.rubykoans.com/), and
> have written a solution to scoring the game of dice called "greed."
> However, while it passes all the assertion tests, I am wondering if my code
> is sufficiently "Rubyesque"?  I appreciate any and all feedback!
>
>
>
> # Greed is a dice game where you roll up to five dice to accumulate
>
> # points.  The following "score" function will be used calculate the
>
> # score of a single roll of the dice.
>
> #
>
> # A greed roll is scored as follows:
>
> #
>
> # * A set of three ones is 1000 points
>
> #
>
> # * A set of three numbers (other than ones) is worth 100 times the
>
> #   number. (e.g. three fives is 500 points).
>
> #
>
> # * A one (that is not part of a set of three) is worth 100 points.
>
> #
>
> # * A five (that is not part of a set of three) is worth 50 points.
>
> #
>
> # * Everything else is worth 0 points.
>
> #
>
> #
>
> # Examples:
>
> #
>
> # score([1,1,1,5,1]) =>  1150 points
>
> # score([2,3,4,6,2]) =>  0 points
>
> # score([3,4,5,3,3]) =>  350 points
>
> # score([1,5,1,2,4]) =>  250 points
>
> #
>
> # More scoring examples are given in the tests below:
>
> #
>
> # Your goal is to write the score method.
>
>
>
> def score(dice)
>
>    total = 0
>
>    dice.uniq.each do |num|
>
>      if num == 1
>
>        if dice.count(1)>= 3
>
>          total += 1000
>
>          total += 100 * (dice.count(1) - 3)
>
>        else
>
>          total += 100 * dice.count(1)
>
>        end
>
>      elsif num == 5
>
>        if dice.count(5)>= 3
>
>          total += 5  * 100
>
>          total += 50 * (dice.count(5) - 3)
>
>        else
>
>          total += 50 * dice.count(5)
>
>        end
>
>      else
>
>        total += num * 100 if dice.count(num)>= 3
>
>      end
>
>    end
>
>    total
>
> end

This is quite a fun exercise, and interesting to see what people come up 
with. The only suggestion I have is that you can gain a lot of economy 
by 'baking' the score values from the getgo. If the rules of the game 
ever changed (you could roll more dice, or the score values changed), 
there would be a lot less stuff to have to fiddle. This seems to pass 
the tests.


def score(dice)
   
#============================================================================
   # This bit bakes the scores on first invocation
   
#============================================================================
   @greed_scores ||= (Hash.new { |h, k|
     h[k] = {:singles=>0, :triples=>k*100}
   }).merge!({1=>{:singles=>100, :triples=>1000}, 5=>{:singles=>50, 
:triples=>500}})
   
#============================================================================
   # This bit does the actual scoring
   
#============================================================================
   score = 0
   dice.uniq.each { |n|
     triples, singles = dice.count(n).divmod(3)
     score += (@greed_scores[n][:singles] * 
singles)+(@greed_scores[n][:triples] * triples)
   }
   score
   
#============================================================================
end

Sam


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