[#398788] Constructor or a Method — Rubyist Rohit <lists@...>

Take for instance this code:

13 messages 2012/09/01

[#398896] how to sum element of array — Edward QU <lists@...>

dear all

19 messages 2012/09/04

[#398936] best coding for limiting a value — Regis d'Aubarede <lists@...>

A) result=value<min ? min : (value > max ? max : value)

17 messages 2012/09/04

[#398962] Long calculation & time limit — toto tartemolle <lists@...>

Hello,

17 messages 2012/09/05

[#398997] OpenURI open method problem — "Derek T." <lists@...>

The code I am referring to looks like this:

12 messages 2012/09/05

[#399002] Parsing through downloaded html — Sybren Kooistra <lists@...>

Hi all,

28 messages 2012/09/06

[#399012] "Hiding" pictures(and source code if it's possible) — "Damián M. González" <lists@...>

Ey guys, how are you?

11 messages 2012/09/06

[#399083] regix in grep or something like this — Ferdous ara <lists@...>

Hi

12 messages 2012/09/07

[#399206] please help me with making script — Charmaine Willemsen <lists@...>

In this example i like to parse birthday and sexe

11 messages 2012/09/11

[#399218] Pathname#to_str withdrawn in 1.9? — matt@... (Matt Neuburg)

Just getting started experimenting with Ruby 1.9 (1.9.3) and my scripts

13 messages 2012/09/12

[#399227] Breaking Down the Block — incag neato <lists@...>

Can someone please explain in plain english how this block treats the

20 messages 2012/09/13

[#399244] ruby Range to array that acts like time objects? — "Jermaine O." <lists@...>

Hello everybody,

15 messages 2012/09/13

[#399293] Ruby on Ubuntu 12.04 LST — Bojan Jordanovski <lists@...>

Hello everybody,

13 messages 2012/09/14

[#399298] wow, YAML / Psych in 1.9.3 is *slow*! — matt@... (Matt Neuburg)

I just started trying Ruby 1.9.3, coming from Ruby 1.8.7, and was

12 messages 2012/09/14

[#399304] Ruby 1.9.3 and OS X Mountain Lion — sto.mar@...

Hi all,

16 messages 2012/09/14

[#399343] Class variables or Class singleton variables? — "Damián M. González" <lists@...>

Guys, how are you?

18 messages 2012/09/15

[#399386] Ruby - is it worth the effort? — neomex <neomex@...>

Hello,

19 messages 2012/09/17
[#399406] Re: Ruby - is it worth the effort? — Roger Pack <lists@...> 2012/09/17

Unfortunately with Ruby for me it's typically "fun and fast development"

[#399409] Re: Ruby - is it worth the effort? — Peter Zotov <whitequark@...> 2012/09/17

Roger Pack писал 17.09.2012 22:06:

[#399491] Re: Ruby - is it worth the effort? — Robert Klemme <shortcutter@...> 2012/09/19

On Mon, Sep 17, 2012 at 8:20 PM, Peter Zotov <whitequark@whitequark.org> wrote:

[#399421] Encoding question — Thomas Bednarz <lists@...>

I am new to ruby and play around with it a little bit at the moment. I

17 messages 2012/09/17

[#399441] Bug or feature — Damjan Rems <lists@...>

There has probably been some discussion about this problem so sorry if I

13 messages 2012/09/18

[#399451] Class variables — Aleksander Ciesielski <neomex@...>

Is it obligatory to use instance variables in classes? Can't we just

17 messages 2012/09/18

[#399479] Ruby SQL Select Sum 2 Columns? — Courtney Fay <lists@...>

I have the following definition which is looking at an apache database,

12 messages 2012/09/18

[#399556] still learning by doing - connecting rooms in a game — "Sebastjan H." <lists@...>

Hi,

28 messages 2012/09/20
[#399570] Re: still learning by doing - connecting rooms in a game — Henry Maddocks <hmaddocks@...> 2012/09/20

[#399574] Re: still learning by doing - connecting rooms in a game — "Sebastjan H." <lists@...> 2012/09/21

Henry Maddocks wrote in post #1076876:

[#399575] Re: still learning by doing - connecting rooms in a game — Henry Maddocks <hmaddocks@...> 2012/09/21

[#399576] Re: still learning by doing - connecting rooms in a game — "Sebastjan H." <lists@...> 2012/09/21

Could you be so kind as to suggest another book? I mean there are many

[#399585] Re: still learning by doing - connecting rooms in a game — "Sebastjan H." <lists@...> 2012/09/21

Sebastjan H. wrote in post #1076909:

[#399572] How would you allow variable from specific list of Fixnum? — Eliezer Croitoru <eliezer@...>

I have:

11 messages 2012/09/21

[#399623] Very important question - survey — Marc Heiler <lists@...>

Is matz more like a ninja or more like a samurai?

11 messages 2012/09/22

[#399695] inject problem — Roelof Wobben <rwobben@...>

26 messages 2012/09/25

[#399714] could initialize return an existing object instead of a new instance? — Gary Weaver <lists@...>

Is it possible for initialize to return an existing object instead of a

9 messages 2012/09/25

[#399811] Good book for getting started with Ruby? [I code Python!] — Alec Taylor <alec.taylor6@...>

I've learned programming in C++, Python and PHP at University. (also

12 messages 2012/09/28

[#399815] calcaulation with unknown numbers of numbers and options fail — Roelof Wobben <rwobben@...>

11 messages 2012/09/28

Re: Inline Assembly / Inline C

From: "Timothy G." <lists@...>
Date: 2012-09-17 23:59:05 UTC
List: ruby-talk #399422
Bartosz Dziewoナгki wrote in post #1076335:
> Not really. Compilers are smarter than us these days; they can
> interchange loops and vectorize the instructions to speed them up (on
> platforms which support it). Writing such code by hand would be
> painful, platform-dependent and error-prone.
> -- Matma Rex

Compilers can optimise better, but only if the code is written in such a 
way as to let them know it's safe. For example:

void add_numbers(int* a, int* b, int* results, unsigned count) {
  unsigned i;
  for (i = 0; i < count; ++i) {
    results[i] = a[i] + b[i];
  }
}

The compiler can unroll that loop a bit, but it will never be able to 
vectorise the arithmetic. Why? Because the pointers a, b and results 
could overlap. Vectorising can change the result, so the compiler will 
never do it.

You could use restrict to tell the compiler to assume these don't 
overlap:

void add_numbers(int restrict* a, int restrict* b, int restrict* 
results, unsigned count) {

That can lead to unexpected results if you pass overlapping ranges 
though - restrict is quite dangerous. A lot of high performance code 
works by explicitly unrolling:

void add_numbers(int* a, int* b, int* results, unsigned count) {
  unsigned i;

  /* Process in blocks of 4 */
  int r1, r2, r3, r4;
  for (i = 0; i + 3 < count; i += 4) {
    /* Compute first */
    r1 = a[i] + b[i];
    r2 = a[i + 1] + b[i + 1];
    r3 = a[i + 2] + b[i + 2];
    r4 = a[i + 3] + b[i + 3];

    /* Save second */
    results[i] = r1;
    results[i + 1] = r2;
    results[i + 2] = r3;
    results[i + 3] = r4;
  }

  /* Finish portion not divisible by 4 */
  for (; i < count; ++i) {
    results[i] = a[i] + b[i];
  }
}

The second is logically equivalent to a vectorised loop, even if the 
ranges overlap, so the compiler is entitled to vectorise if it's 
worthwhile. Of course it now can't not unroll the loop. Actually testing 
this case shows the unrolled version as being slower for me :D

Compilers are pretty smart, but they can't change the behaviour of your 
code. Nobody should be writing in assembly any more, but to squeeze 
performance out of those really tight loops you still have to understand 
what's going on down there.

Cheers,

Tim

-- 
Posted via http://www.ruby-forum.com/.

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