[#11890] Ruby and Solaris door library — "Hiro Asari" <asari.ruby@...>

Hi, there. This is my first patch against ruby. I think I followed

19 messages 2007/08/13
[#11892] Re: Ruby and Solaris door library — Daniel Berger <djberg96@...> 2007/08/14

Hiro Asari wrote:

[#11899] pack/unpack 64bit Integers — Hadmut Danisch <hadmut@...>

Hi,

13 messages 2007/08/14
[#11903] Re: pack/unpack 64bit Integers — Brian Candler <B.Candler@...> 2007/08/15

On Wed, Aug 15, 2007 at 06:50:01AM +0900, Hadmut Danisch wrote:

[#11948] Fibers in Ruby 1.9? — David Flanagan <david@...>

I just noticed that my ruby1.9 build of August 17th includes a Fiber

22 messages 2007/08/22
[#11949] Re: Fibers in Ruby 1.9? — Daniel Berger <djberg96@...> 2007/08/22

David Flanagan wrote:

[#11950] Re: Fibers in Ruby 1.9? — "Francis Cianfrocca" <garbagecat10@...> 2007/08/22

On 8/22/07, Daniel Berger <djberg96@gmail.com> wrote:

[#11952] Re: Fibers in Ruby 1.9? — MenTaLguY <mental@...> 2007/08/22

On Wed, 22 Aug 2007 20:50:12 +0900, "Francis Cianfrocca" <garbagecat10@gmail.com> wrote:

[#11988] String#length not working properly in Ruby 1.9 — "Vincent Isambart" <vincent.isambart@...>

I saw that Matz just merged his M17N implementation in the trunk.

17 messages 2007/08/25
[#11991] Re: String#length not working properly in Ruby 1.9 — "Michael Neumann" <mneumann@...> 2007/08/25

On Sat, 25 Aug 2007 10:54:20 +0200, Yukihiro Matsumoto

[#11992] Re: String#length not working properly in Ruby 1.9 — Yukihiro Matsumoto <matz@...> 2007/08/25

Hi,

[#12042] Encodings of string literals; explicit codepoint escapes? — David Flanagan <david@...>

This message contains queries that probably only Matz can answer:

16 messages 2007/08/31
[#12043] Re: Encodings of string literals; explicit codepoint escapes? — Yukihiro Matsumoto <matz@...> 2007/08/31

Hi,

Re: Inverse Square Root

From: "Martin DeMello" <martindemello@...>
Date: 2007-08-25 17:08:59 UTC
List: ruby-core #11996
On 8/25/07, Josef 'Jupp' Schugt <jupp@gmx.de> wrote:
> 2. The fast computation of an inverse square root is too rarely used to
>    be implemented as part of a general purpose language.
>
> 3. The algorithm is mediocre at best. Better ones with faster
>    convergence are available - without much search one can find one that
>    converges cubically (the one you proposed only converges
>    quadratically):

This is a finely tuned implementation whose output is just good enough
for the very specific case of the quake 3 engine - it is unfair to
characterise the algorithm as mediocre in context.

http://www.beyond3d.com/content/articles/8/
http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/

martin

In This Thread

Prev Next