From: normalperson@... Date: 2014-05-27T03:22:04+00:00 Subject: [ruby-core:62771] [ruby-trunk - Feature #9638] [PATCH] limit IDs to 32-bits on 64-bit systems Issue #9638 has been updated by Eric Wong. I am OK with closing this issue (but I'm not sure if I have permissions to close on redmine). However, your applications need more than 2**32 different symbols? That scares me :*( How much memory do your Ruby processes use? The Symbol table currently takes at least (48 + 48 + 40 = 136) bytes per symbol on 64-bit, so 136 * (2 ** 32) is 544 gigabytes just for the symbol table (w/fstrings) in your app. That does not even account for memory of symbols with string representations longer than 23 bytes, nor the memory for hash table buckets. I need to know because I am also looking into using khash[1] for the symbol table. By default, khash internal buckets/counters are all 32-bits. We can tweak khash to use 64-bit counters if needed, but 2**32 symbols really should be enough. The symbol table with khash might reduce memory overhead to ~90 bytes per-symbol on average, though... [1] git clone https://github.com/attractivechaos/klib.git mruby also uses khash for (all?) its hash table needs. ---------------------------------------- Feature #9638: [PATCH] limit IDs to 32-bits on 64-bit systems https://bugs.ruby-lang.org/issues/9638#change-46888 * Author: Eric Wong * Status: Open * Priority: Low * Assignee: * Category: core * Target version: current: 2.2.0 ---------------------------------------- This should allow better use of cache-friendly lookup mechanisms such as funny_falcon's sparse array in [ruby-core:55079] Also limits symbol space to prevent OOM. Some structs may also be made smaller as a result (rb_method_entry_t). We're changing ABI for 2.2.0 anyways, so this is a good time to introduce this change. ---Files-------------------------------- 0001-ID-is-always-uint32_t.patch (3.62 KB) -- https://bugs.ruby-lang.org/