[ruby-talk:00935] Re: Curios About "ruby"?

From: matz@... (Yukihiro Matsumoto)
Date: 1999-11-25 14:27:50 UTC
List: ruby-talk #935
Hi,

In message "[ruby-talk:00933] Re: Curios About "ruby"?"
    on 99/11/25, Clemens Hintze <c.hintze@gmx.net> writes:

|matz, you have said that the example programs of your book would be
|available via FTP, when the book is in the store.
|
|I assume, it is already. Do you plan to put them anywhere to
|ruby-lang.org? :-)))

Oh, well.  I forgot.  Here's one; I put the rest after I translated
comments in the scripts.

- simple mine sweeper.
Keys
  hjkl: cursor move (vi move)
  m: put mark at the cursor
  space: open at the cursor
  q: quit

--
#! /usr/bin/ruby

class Board
  def clr
    print "\e[2J"
  end
  def pos(x,y)
    printf "\e[%d;%dH", y+1, x+1
  end
  def colorstr(id,s)
    printf "\e[%dm%s\e[0m", id, s
  end
  def put(x, y, col, str)
    pos(x,y); colorstr(43,str)
    pos(0,@hi); print "Left:",@mc,"/",@total,"   "
    pos(x,y)
  end
  private :clr, :pos, :colorstr, :put
  CHR=[" ","1","2","3","4","5","6","7","8","X","*","@"]
  COL=[46,43,45] # default,opened,over
  def initialize(h,w,m)
    # board generation(h:hight,w:width,m:number of mines)
    @hi=h; @wi=w; @m=m
    reset
  end
  def reset
    # (re)initialize game board
    srand()
    @cx=0; @cy=0; @mc=@m
    @over=false
    @data=Array.new(@hi*@wi)
    @state=Array.new(@hi*@wi)
    @total=@hi*@wi
    @total.times {|i| @data[i]=0}
    @m.times do
       loop do
         j=rand(@total-1)
         if @data[j] == 0 then
           @data[j]=1
           break
         end
       end
    end
    clr; pos(0,0)
    @hi.times{|y| pos(0,y); colorstr(COL[0],CHR[0]*@wi)}
    pos(@cx,@cy)
  end
  def mark
    # put mark at current cursor position
    if @state[@wi*@cy+@cx] != nil then return end
    @state[@wi*@cy+@cx] = "MARK"
    @mc=@mc-1;
    @total=@total-1;
    put(@cx, @cy, COL[1], CHR[9])
  end
  def open(x=@cx,y=@cy)
    # open at current cursor position.
    # gameover if there's mine at the cursor
    if @state[@wi*y+x] =="OPEN"  then return 0 end
    if @state[@wi*y+x] == nil then @total=@total-1 end
    if @state[@wi*y+x] =="MARK" then @mc=@mc+1 end
    @state[@wi*y+x]="OPEN"
    if fetch(x,y) == 1 then @over = 1; return end
    c = count(x,y)
    put(x, y, COL[1], CHR[c])
    return 0 if c != 0
    if x > 0 && y > 0         then open(x-1,y-1) end
    if y > 0                  then open(x,  y-1) end
    if x < @wi-1 && y > 0     then open(x+1,y-1) end
    if x > 0                  then open(x-1,y) end
    if x < @wi-1              then open(x+1,y) end
    if x > 0 && y < @hi-1     then open(x-1,y+1) end
    if y < @hi -1             then open(x,y+1) end
    if x < @wi-1 && y < @hi-1 then open(x+1,y+1) end
    pos(@cx,@cy)
  end
  def fetch(x,y)
    # number of mines (0 or 1) at the position(x,y).
    if x < 0 then 0
    elsif x >= @wi then 0
    elsif y < 0 then 0
    elsif y >= @hi then 0
    else
      @data[x*@wi+y]
    end
  end
  def count(x,y)
    # number of mines at neighboring sections around (x,y).
    fetch(x-1,y-1)+fetch(x,y-1)+fetch(x+1,y-1)+
    fetch(x-1,y)  +             fetch(x+1,y)+
    fetch(x-1,y+1)+fetch(x,y+1)+fetch(x+1,y+1)
  end
  def over(win)
    # gameover
    quit
    unless win
      pos(@cx,@cy); print CHR[11]
    end
    pos(0,@hi)
    if win then print "YOU WIN!!"
    else print "GAME OVER"
    end
  end
  def over?
    # gameover check.
    remain = (@mc+@total == 0)
    if @over || remain
      over(remain)
      true
    else
      false
    end
  end
  def quit
    # quit the game. open the board.
    @hi.times do|y|
      pos(0,y)
      @wi.times do|x|
	colorstr(if @state[y*@wi+x] == "MARK" then COL[1] else COL[2] end,
		 if fetch(x,y)==1 then CHR[10] else CHR[count(x,y)] end)
      end
    end
  end
  def down
    # move down the cursor.
    if @cy < @hi-1 then @cy=@cy+1; pos(@cx, @cy) end
  end
  def up
    # move up the cursor.
    if @cy > 0 then @cy=@cy-1; pos(@cx, @cy) end
  end
  def left
    # move left the cursor.
    if @cx > 0 then @cx=@cx-1; pos(@cx, @cy) end
  end
  def right
    # move right the cursor.
    if @cx < @wi-1 then @cx=@cx+1; pos(@cx, @cy) end
  end
end

bd=Board.new(10,10,10)
system("stty raw -echo")
begin
  loop do
    case STDIN.getc
    when ?n  # new game
      bd.reset
    when ?m  # mark
      bd.mark
    when ?j
      bd.down
    when ?k
      bd.up
    when ?h
      bd.left
    when ?l
      bd.right
    when ?\s
      bd.open
    when ?q,?\C-c  # quit game
      bd.quit
      break
    end
    if bd.over?
      if STDIN.getc == ?q then break end
      bd.reset
    end
  end
ensure
  system("stty -raw echo")
end
print "\n"

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