From: Andrew Walrond Date: 2003-11-10T19:33:43+09:00 Subject: Re: Power of Interpreted Languages On Monday 10 Nov 2003 9:36 am, T. Onoma wrote: > > But, would you implement a game with ruby? > > Depends on the game, of course. > > Probably not 100% Ruby, but from what others have said/implied Ruby could > make a good glue language to pull the compiled pieces together, as well as > an embedded script language. Absolutely. I'm working on a massive multiplayer game which has it's own internal script language to allow players to create their own AI for spacecraft/missiles etc. I've been thinking for a while about the feasibility of ripping that out and replacing it with an internal ruby facility. The main problem I see is being able to limit the resources available to each player. I wouldn't want someone allocating some huge array and bringing the server to its knees. I'm sure it's feasible though; Just haven't applied any thought to the solution yet ;) And of course the legal implications of using ruby in a commercial game, which might be insurmountable. Andrew Walrond