From: paul@... (Paul J. Sanchez) Date: 2003-08-01T02:42:15+09:00 Subject: Re: Generating random numbers? >>>>> "JS" == Josef Schugt writes: JS> Saluton! * Harry Ohlsen; 2003-07-28, 21:35 UTC: >> Can someone remind me of the name for the class/method for >> generating random numbers? JS> Nobody did ask this so far: What kind of random numbers do you JS> need and for what purpose. JS> Ruby's RNG may be nice for Monte Carlo simulations (because it JS> has a very large period) but it is NOT SECURE for CRYPTOGRAPHY JS> as it is. You may wish to visit JS> http://www.math.keio.ac.jp/matumoto/emt.html JS> Gis, JS> Josef 'Jupp' Schugt -- N'attribuez jamais � la malice ce que JS> l'incomp�tence explique ! -- Napol�on Actually, Ruby's RNG isn't so great for Monte Carlo or discrete event simulations. I'd only use it for games. The problem isn't the quality of the generator (I think Matz is using the Mersenne twister algorithm). It's that "randomness" is obtained by a method rather than a Random class which can instantiate Random objects. If there were separate random objects, each of which maintained its own seed state, it would be much easier to create designed experiments with common or antithetic random variates which you could exploit for variance reduction. Having a method restricts you to a single stream of randomness unless you're willing to go through contortions. --paul