From: Wesley J Landaker Date: 2003-06-03T10:16:26+09:00 Subject: Re: Named Pipes On Monday 02 June 2003 7:10 am, Mark Firestone wrote: > I'm glad you like it. I was planning on writing a clone of TW2002 in > Pascal (about 10 years ago...) that project sat, about 1/8 done, on > the shelf for years... then I revived it, got it to about 1/8 done > again (cause I lost my original code) in Pascal, and then my friend > said, "you should do that in Ruby..." Most of the early work I did with BBS was all in Pascal, as at the time I was running OS/2 and all I had to compile things was an old loaned copy of Turbo Pascal. Oddly enough, a few weeks ago I ran across some old Pascal code from way back... one look through it made me really glad that languages have progressed. =) > They still sell TW2002... so I just bought a copy and made the > connector. Now I need a new PC. Sigh. > Fancy a game? I have to get some players now! I would if I had the time to play it regularly! =) That was a fun game. > P.S. What games did you play/write... I was mainly a TW player... > I've been thinking about throwing together a multiplayer version of > Super Star Trek... remember that? I think that could be fun! I can't even remember the names of all the ones I used to play, but some of them I do recall are: BRE (Barren Realms Elite -- multi-BBS (not just multiplayer! -- that was cool) conquest-strategy kind of thing, "Pit" (a gladiator sort of game...), IronOx (a improved clone of the old C64 Atari game "M.U.L.E."), and even a "improved" clone of TradeWars that I can't remember the name of (improved: i.e. had about 10 times the number of ships, commands, and items--kind of harder to play, though).... well, and lots of others. ;) I did beta testing for a bunch of them, and contributed some code for some others. Alas, there wasn't really any such thing as "open source" then, so you had to just convince folks to let you see their code so you could contribute. =) I worked on a game called Cyberspace which was essentially a MUD for BBSs... in some ways, it was actually better than a lot of "real" MUDs. Unfortunately, I've long since lost the code to it, as well as contact with the other two (primary--I just helped out) authors (Patrick Elliot & Kelly Christiansen, if I remember names right anymore ;) I also wrote a couple of (pretty lame--like solitare and tic-tac-toe kind of things) games that I ran on my own BBS, but don't have any of that code any more. It would be fun to resurrect some clones of these old door games... it would be a [relative] piece of cake in Ruby. -- Wesley J. Landaker - wjl@icecavern.net OpenPGP FP: C99E DF40 54F6 B625 FD48 B509 A3DE 8D79 541F F830