From: Joel VanderWerf Date: 2003-05-28T13:00:00+09:00 Subject: Re: OpenGL and large texture bitmaps Paul Brannan wrote: > On Tue, May 27, 2003 at 05:12:21AM +0900, Joel VanderWerf wrote: > >>The problem is that this code gives me a GL_INVALID_VALUE error for any >>bitmap larger than 256x256. I've tried using both RGB and RGBA formats, >>with appropriate modifications to the GL calls. > > > What graphics hardware are you using? IIRC, many of the Voodoo-based > cards cannot handle textures larger than 256 pixels square. Ah. It's an Intel 815 (on a 2 yr old sony laptop). I will try to find someone at work with a decent card. Anyone happen to know an other way of displaying a bitmap as a background for an OpenGL scene? (I guess I should ask this on comp.something.else.)