From: Paul Brannan Date: 2003-05-28T11:25:20+09:00 Subject: Re: OpenGL and large texture bitmaps On Tue, May 27, 2003 at 05:12:21AM +0900, Joel VanderWerf wrote: > The problem is that this code gives me a GL_INVALID_VALUE error for any > bitmap larger than 256x256. I've tried using both RGB and RGBA formats, > with appropriate modifications to the GL calls. What graphics hardware are you using? IIRC, many of the Voodoo-based cards cannot handle textures larger than 256 pixels square. Paul