From: Simon Strandgaard <0bz63fz3m1qt3001@...> Date: 2003-05-15T07:29:12+09:00 Subject: Re: Embedding/GC/heap corruption problem On Thu, 15 May 2003 00:56:35 +0200, Jan Bernhardt wrote: > > Half-Life uses a single threaded model Assuming that no asyncronous call is happening.. Besides the earlier mentioned issues.. then your code look great. So I have absolutely no idea what could be causing these segfaults. Perhaps the problem is located in your rb_game.cpp file.. can you reveal some more code from this file ? -- Simon Strandgaard