From: james@... (James Adam) Date: 2003-04-28T23:42:01+09:00 Subject: Running OpenGL on Mac OS X I couldn't see any info describing this process on the web, so i'm posting it here, feel free to copy it into any wikis or how-tos or anything. You'll need X11 installed (I've used the apple packages, make sure you install the user & SDK packages), plus the 'glut' package from fink (http://www.fink.sourceforge.net). I'm also assuming that fink puts its files into /sw (that's the default). Download the opengl package from the RAA and extract it. 1. run 'ruby extconf.rb' to generate the makefiles 2. edit Makefile.glut: - add "-I/sw/include" to CPPFLAGS - add "-L/sw/lib" to DLDFLAGS - replace "libruby.a" with "-lruby" in LIBS 2. edit Makefule.ogl: - replace "libruby.a" with "-lruby" in LIBS 3. run 'make' - it should now compile fine, you'll get some parse errors probably, and something about glutKeyboard that always seems to appear - don't worry about it. 4. run 'sudo make install' to install the library You should now be able to run the samples. Don't forget to either run ruby from the X11 xterm, or have X11 running and your DISPLAY variable setup in the Mac OS Terminal (i.e. ' setenv DISPLAY ":0.0" ') More on how to integrate this with FXRuby as i figure it out. [Background info: I'm running 10.2.3, DevTools from Dec 2002, Fink installed into /sw, rbogl-0.32b.tgz, ruby 1.6.8 (stable) compiled from source]