From: Dominik Werder Date: 2003-04-09T17:39:05+09:00 Subject: Re: [Q] Ruby for graphics > In Ruby it was convenient for me to develop the filter in an object- > oriented manner... but now that I understand how the filter works, > it boils down to a few memory fetches, some arithmetic, and a few > memory stores per pixel. I *could* optimize the Ruby version a bit, > of course - now that I know how to actually code the thing. . . My > current Ruby implementation gets less than one frame per second on > a 120x144 buffer, whereas my rough C++ timing tests indicate I should > achieve a few thousand frames a second on that sized buffer in that > language. . . . But my Ruby implementation was never intended > to *be* fast... I used Ruby to explore an idea and learn how to > achieve the filtering effect I desired... I would like to do some graphics programming on my own, but I don't know which API to use.. May I ask you what software you use and on which OS? thank you! Dominik