From: Michael Granger Date: 2003-02-12T03:47:58+09:00 Subject: [ANN] Ruby-ODE (Open Dynamics Engine Ruby binding) 0.01 Hi fellow Rubyists. I'd like to announce the release of a Ruby binding for the Open Dynamics Engine (http://q12.org/ode/), a free software library for the simulation of Rigid Body Dynamics. ODE is useful for simulating things like vehicles, objects in virtual reality environments, and virtual creatures. It *requires* Ruby 1.7.3 or higher (1.8.0 highly recommended), as it uses the new allocation framework, and some features particular to newer version of Ruby. Patches to make it compatible with earlier versions welcomed. It is written in a mixture of Ruby and C, and I'd really like feedback on a couple of things: * The C code. This is the first major project I've written in C, so tips on good/bad things you see in this code would be very helpful for my knowledge of C, as well as for improving the library. * Mathematical correctness. The data classes for Quaternions and Vectors are based on code in the alg3d.rb library, but I'm not really a math whiz, so I probably screwed some things up. Corrections from the more mathematically-inclined among you would be greatly appreciated. * Idiom. Since the ODE library itself is a collection of function calls, I've made some effort to change the Ruby API to better (IMHO) fit an OOP way of doing things, keeping in mind the "Ruby way" as much as possible. Comments on how this could be improved are most welcome. * Id also like suggestions for additional features that would make it easier/more intuitive/more fun to use. The project is on the RAA as: http://raa.ruby-lang.org/list.rhtml?name=ode and can be downloaded from the project page at: http://www.deveiate.org/code/Ruby-ODE.shtml Thanks. -- Michael Granger Rubymage, Believer, Architect The FaerieMUD Consortium