From: Rich Kilmer Date: 2002-11-02T00:23:25+09:00 Subject: Re: [ANN] MUES 0.02 This is very cool. The architecture looks well thought out. You may want to think about using Jabber as an eventing architecture (MUD to client). I wrapped jabber in Ruby: http://www.infoether.com/ruby/jabber4r/ And I've used it in my current (work) project and it works quite well as a service-service messaging architecture. Anyway, great work...I want to look deeper into the API now ;-) -Rich Kilmer (from RubyConf v2) > -----Original Message----- > From: Michael Granger [mailto:ged@FaerieMUD.org] > Sent: Friday, November 01, 2002 12:19 AM > To: ruby-talk ML > Subject: [ANN] MUES 0.02 > > > > My fellow Rubyists and I are proud to announce a new version > of MUES - the > Multi-User Environment Server. This version is a vast > improvement on the > previous release, but we still consider it to be of alpha quality. > > MUES is a multi-threaded, event-driven internet game > environment server > written in Ruby and C. It is intended to facilitate the > building of online > multiplayer games or simulations by providing one or more > dynamically-programmed object environments (worlds), the > means to access > these environments using a network client, various useful > services or daemons > for creating in-game systems, and an event system for > facilitating the > interaction of all the parts. > > You can find more information about it at the project page: > http://mues.FaerieMUD.org/ Questions, suggestions, and contributions welcome. -- Michael Granger Rubymage, Believer, Architect The FaerieMUD Consortium