From: Chris Gehlker Date: 2002-07-26T15:17:36+09:00 Subject: Re: [OT] Re: GUI's and the Rouge, Part III (yes, finally) 1/2 On 7/25/02 12:49 PM, "Justin Johnson" wrote: > > Games these days come with a decent amount of non-graphics coding - AI, Game > logic, Inventory systems, Mission/Objective systems, Networking code etc etc > etc I guess it all depends on how one interprets "video" and "core functionality". To me video game implies something like a shooter or Tetris. I have a nice 3D graphic shell for GNUChess but I don't consider it a "video" game. And I agree that video games have a lot of functionality in addition to to their "core" functionality but the UI is still the primary attraction. A text version of Unreal wouldn't be the same even if it had the same networking model. > > "Chris Gehlker" wrote in message > news:B96598C1.1E223%gehlker@fastq.com... >> On 7/24/02 5:15 PM, "Dossy" wrote: >> >>> Do customers (of software) pay for core functionality, or >>> the GUI? >> >> It really depends. Video games don't have any core functionality other > than >> a GUI. -- Conversation, n. A fair for the display of the minor mental commodities, each exhibitor being too intent upon the arrangement of his own wares to observe those of his neighbor. -Ambrose Bierce