From: Tom Sawyer Date: 2002-07-12T10:47:18+09:00 Subject: Re: opengl On Thu, 2002-07-11 at 19:31, Dossy wrote: > I take it you didn't try the named anchor tag approach I suggested? my problem was a little too throny for that approach, though i'm sure i could have tweked it out to work that way too. i did get it to work by the way. it just took me awhile to get the javascript EXACTLY right. i'll look into fxruby. i also noticed that there is an interesting sdl based gui out there called paragui. it may be worth making a wrapper for (?) anyone? > I just can't get my mind wrapped around pixel-based GUI programming. > Probably comes from doing 12+ years of coding character-based GUI > applications (mostly vt100 and wyse60) and less than a year of > pixel-based GUI programming. i understand. whe it comes to hand coding gui i get right tired of it right quick. that's why i created miter. perhaps i'll just have miter generate fxruby forms instead of html. let you know how it goes. ~transami. On Thu, 2002-07-11 at 19:31, Dossy wrote: > On 2002.07.12, Tom Sawyer wrote: > > > > considering i've just spent 4 hrs trying to get my javascript to > > reposition the html page after a submit, > > I take it you didn't try the named anchor tag approach I suggested? > > > opengl forms gui, well, i'm thinking along these lines: a basic set of > > objects including a container pane which can have optional scrollbars > > attached to it, a table object which can have spanning cols and rows, > > each cell of which is a pane, and your basic set of form objects: text, > > text input (single and multiline), checkbox, radio buttons, dropdown, > > combobox, multiple selection list, regular button, and perhaps a knob > > and a tree, and an input grid. i think that would be enough. i don't > > want to over complicate the matter. > > Sounds like all the widgets available in FOX via FXRuby ... *cheap plug* > > > notice: i'm scrapping my web application. now i'm in the market for a > > gui. i still wish to use ruby. it needs to run on linux, windows, and > > mac. recommendations? > > FXRuby. Look into it. Most definitely. > > > if anyone is interested in working with me on an opengl forms gui > > toolkit, i would prefer to take this route. i can can compensate a > > little. takers? > > I'm not really interested in an OpenGL version, but I might be inclined > to work on a forms designer for FXRuby since my GUI programming skills > are way weak -- I even have trouble laying out dialogs the way I want in > Tk, which is pathetically simple with most of the packing managers. > > I just can't get my mind wrapped around pixel-based GUI programming. > Probably comes from doing 12+ years of coding character-based GUI > applications (mostly vt100 and wyse60) and less than a year of > pixel-based GUI programming. > > Something that let me WYSIWYG lay out forms for FXRuby, save the form > as a list of widgets, their coordinates/dimensions, and hook them up > to code that handles events for each widget ... that would be a dream! > > Maybe I should start implementing this and use it as inspiration to > work on the FXBook project (which isn't dead, just resting!) ... > > -- Dossy > > -- > Dossy Shiobara mail: dossy@panoptic.com > Panoptic Computer Network web: http://www.panoptic.com/ > "He realized the fastest way to change is to laugh at your own > folly -- then you can let go and quickly move on." (p. 70) > -- ~transami "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -- Benjamin Franklin