From: ccos Date: 2002-06-14T16:13:57+09:00 Subject: Re: Ruby for jMax --Apple-Mail-2-634299282 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; format=flowed hey there, > I'm looking into audio-video-graphics > synergy (hope this doesn't sound too arty farty) not at all. i'm looking for a solution to the same problem. i currently use supercollider for audio which is a smalltalk, just made open source: www.audiosynth.com ...but, i'm looking for a way of programmatically spawning and manipulating 3/2d 'objects' in the visual domain in real time, preferably using opengl. i've really just started with ruby, but it is so similar to supercollider that i feel right at home with it. i'm just learning unix though so installing things is a bit of a problem because i'm on os x and nothing seems to fit. i couldn't get the opengl stuff from ruby.org to install for instance, it's very frustrating. anyway, my dream is to talk to ruby and the sc-server via open sound control with the supercollider interpreter to have the server do audio, and ruby do opengl. i posted a little while back about osx/ruby/opengl. does anybody know if it'll work and which libraries to use? has anyone done it in rubycocoa, is that possible? has anybody tried to build an osc server in ruby? does jmax (or a jmax extension) do opengl, out of curiosity? is there a better way of doing real time oo scripting of opengl on os x than with ruby, am i barking up the wrong tree? best, c --Apple-Mail-2-634299282 Content-Transfer-Encoding: 7bit Content-Type: text/enriched; charset=US-ASCII hey there, I'm looking into audio-video-graphics synergy (hope this doesn't sound too arty farty) not at all. i'm looking for a solution to the same problem. i currently use supercollider for audio which is a smalltalk, just made open source: www.audiosynth.com ...but, i'm looking for a way of programmatically spawning and manipulating 3/2d 'objects' in the visual domain in real time, preferably using opengl. i've really just started with ruby, but it is so similar to supercollider that i feel right at home with it. i'm just learning unix though so installing things is a bit of a problem because i'm on os x and nothing seems to fit. i couldn't get the opengl stuff from ruby.org to install for instance, it's very frustrating. anyway, my dream is to talk to ruby and the sc-server via open sound control with the supercollider interpreter to have the server do audio, and ruby do opengl. i posted a little while back about osx/ruby/opengl. does anybody know if it'll work and which libraries to use? has anyone done it in rubycocoa, is that possible? has anybody tried to build an osc server in ruby? does jmax (or a jmax extension) do opengl, out of curiosity? is there a better way of doing real time oo scripting of opengl on os x than with ruby, am i barking up the wrong tree? best, c --Apple-Mail-2-634299282--