[#397093] Using binding + set_trace_func to capture execution state — Reginald Tan <lists@...>

Hi guys, I'm interested in building a program that will display the

18 messages 2012/07/03
[#397097] Re: Using binding + set_trace_func to capture execution state — Peter Zotov <whitequark@...> 2012/07/03

Reginald Tan писал 03.07.2012 05:11:

[#397115] Copying Files — "Alex C." <lists@...>

Hi,

17 messages 2012/07/03

[#397165] Green threads in 1.9.* ? — rex goxman <lists@...>

I am new to Ruby. I am somewhat surprised that I was not able to find

56 messages 2012/07/04
[#397224] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/05

<<There are definitely many reasons to prefer native threads over green

[#397227] Re: Green threads in 1.9.* ? — Tony Arcieri <tony.arcieri@...> 2012/07/05

On Thu, Jul 5, 2012 at 6:38 AM, rex goxman <lists@ruby-forum.com> wrote:

[#397232] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/05

Tony Arcieri wrote in post #1067551:

[#397234] Re: Green threads in 1.9.* ? — Tony Arcieri <tony.arcieri@...> 2012/07/05

On Thu, Jul 5, 2012 at 10:26 AM, rex goxman <lists@ruby-forum.com> wrote:

[#397239] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/05

Tony Arcieri wrote in post #1067563:

[#397251] Re: Green threads in 1.9.* ? — Tony Arcieri <tony.arcieri@...> 2012/07/06

On Thu, Jul 5, 2012 at 12:31 PM, rex goxman <lists@ruby-forum.com> wrote:

[#397253] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/06

Tony Arcieri wrote in post #1067609:

[#397256] Re: Green threads in 1.9.* ? — Tony Arcieri <tony.arcieri@...> 2012/07/06

On Thu, Jul 5, 2012 at 8:24 PM, rex goxman <lists@ruby-forum.com> wrote:

[#397260] Re: Green threads in 1.9.* ? — Ryan Davis <ryand-ruby@...> 2012/07/06

[#397267] Re: Green threads in 1.9.* ? — Robert Klemme <shortcutter@...> 2012/07/06

On Fri, Jul 6, 2012 at 8:52 AM, Ryan Davis <ryand-ruby@zenspider.com> wrote:

[#397269] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/06

Robert Klemme wrote in post #1067663:

[#397185] Insert letters of the alphabet between the original letters of a string — Joao Silva <lists@...>

Hi All.

10 messages 2012/07/04

[#397198] the best way to match these domains. — Eliezer Croitoru <eliezer@...>

thanks in advance i need a bit help to break the ice that my head is in.

18 messages 2012/07/05
[#397202] Re: the best way to match these domains. — Robert Klemme <shortcutter@...> 2012/07/05

On Thu, Jul 5, 2012 at 4:13 AM, Eliezer Croitoru <eliezer@ngtech.co.il> wrote:

[#397245] Re: the best way to match these domains. — Eliezer Croitoru <eliezer@...> 2012/07/05

On 7/5/2012 10:03 AM, Robert Klemme wrote:

[#397258] Re: the best way to match these domains. — Robert Klemme <shortcutter@...> 2012/07/06

On Thu, Jul 5, 2012 at 10:40 PM, Eliezer Croitoru <eliezer@ngtech.co.il> wrote:

[#397316] Re: the best way to match these domains. — Eliezer Croitoru <eliezer@...> 2012/07/07

On 7/6/2012 9:21 AM, Robert Klemme wrote:

[#397415] Re: the best way to match these domains. — Robert Klemme <shortcutter@...> 2012/07/10

On Sat, Jul 7, 2012 at 5:32 AM, Eliezer Croitoru <eliezer@ngtech.co.il> wrote:

[#397464] Re: the best way to match these domains. — Eliezer Croitoru <eliezer@...> 2012/07/11

On 7/10/2012 12:08 PM, Robert Klemme wrote:

[#397416] learning by doing part 2 - tc game — "Sebastjan H." <lists@...>

Hi,

53 messages 2012/07/10
[#397418] Re: learning by doing part 2 - tc game — "Jan E." <lists@...> 2012/07/10

Hi,

[#397419] Re: learning by doing part 2 - tc game — "Sebastjan H." <lists@...> 2012/07/10

Yes, that would be ok, but that means that the player has to create all

[#397421] Re: learning by doing part 2 - tc game — Jes俍 Gabriel y Gal疣 <jgabrielygalan@...> 2012/07/10

On Tue, Jul 10, 2012 at 12:39 PM, Sebastjan H. <lists@ruby-forum.com> wrote:

[#397423] Re: learning by doing part 2 - tc game — "Jan E." <lists@...> 2012/07/10

"Jes=C3=BAs Gabriel y Gal=C3=A1n" <jgabrielygalan@gmail.com> wrote in pos=

[#397424] Re: learning by doing part 2 - tc game — "Sebastjan H." <lists@...> 2012/07/10

Jan E. wrote in post #1068109:

[#397426] Re: learning by doing part 2 - tc game — "Jan E." <lists@...> 2012/07/10

Sebastjan H. wrote in post #1068110:

[#397428] Re: learning by doing part 2 - tc game — "Sebastjan H." <lists@...> 2012/07/10

Jan E. wrote in post #1068114:

[#397429] Re: learning by doing part 2 - tc game — "Jan E." <lists@...> 2012/07/10

Sebastjan H. wrote in post #1068117:

[#397430] Re: learning by doing part 2 - tc game — "Sebastjan H." <lists@...> 2012/07/10

Jan E. wrote in post #1068119:

[#397435] Re: learning by doing part 2 - tc game — Jes俍 Gabriel y Gal疣 <jgabrielygalan@...> 2012/07/10

On Tue, Jul 10, 2012 at 3:18 PM, Sebastjan H. <lists@ruby-forum.com> wrote:

[#397608] undefined method error — deal bitte <lists@...>

rid.database_columns[session_db_array[0]]

17 messages 2012/07/17

[#397685] odd "system" command behaviour with CUI and GUI — Joel Pearson <lists@...>

Windows 7 64-bit, Ruby 1.9.3.

12 messages 2012/07/20

[#397738] Help a blind man getting ruby to work — "Morten T." <lists@...>

Hallo,

14 messages 2012/07/23

[#397806] Help with exercise from Chris Pine's Ruby Book: Sort without using .sort — "James H." <lists@...>

Hello all, I'm a n00b that's just getting into programming.

16 messages 2012/07/25

[#397817] modular exponentation with multiple exponents? — roob noob <lists@...>

I need to do a^b^c^d^e mod f

11 messages 2012/07/25

[#397903] How to test whether a session variable has a particular key — Doug Jolley <lists@...>

Although a session variable behaves like a hash for purposes of setting

11 messages 2012/07/30

Re: learning by doing part 2 - tc game

From: "Jan E." <lists@...>
Date: 2012-07-10 11:58:32 UTC
List: ruby-talk #397426
Sebastjan H. wrote in post #1068110:
> I would have the game generate a defined number of beasts and spells.
> The player would then simply choose the ones for battle each turn. The
> player would not generate the beasts nor spells. They would only use
> them. This is the idea for now. I may change or expand later.

The player doesn't generate anything, it's all done by the program.

My suggestion has nothing to do with the game logic, it's only a 
technical matter: Rather than actually creating all possible beasts 
(which will lead to unnecessary objects), I'd only generate the *names* 
and later create the object for the chosen name.

Let's say the player has to choose one beast from 1000 possible beasts. 
Why would you want to create all 1000 possible beast objects and then 
throw away the 999 which the player didn't select? Wouldn't it make more 
sense to only have 1000 strings for the names and wait with the object 
creation until the player has actually chosen one name?

Maybe you're thinking too much in terms of physical objects. In order to 
"generate a beast", you don't actually have to create a beast object. 
It's enough to have the information which identifies this beast (in this 
case the name).

-- 
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