[#397093] Using binding + set_trace_func to capture execution state — Reginald Tan <lists@...>

Hi guys, I'm interested in building a program that will display the

18 messages 2012/07/03
[#397097] Re: Using binding + set_trace_func to capture execution state — Peter Zotov <whitequark@...> 2012/07/03

Reginald Tan писал 03.07.2012 05:11:

[#397115] Copying Files — "Alex C." <lists@...>

Hi,

17 messages 2012/07/03

[#397165] Green threads in 1.9.* ? — rex goxman <lists@...>

I am new to Ruby. I am somewhat surprised that I was not able to find

56 messages 2012/07/04
[#397224] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/05

<<There are definitely many reasons to prefer native threads over green

[#397227] Re: Green threads in 1.9.* ? — Tony Arcieri <tony.arcieri@...> 2012/07/05

On Thu, Jul 5, 2012 at 6:38 AM, rex goxman <lists@ruby-forum.com> wrote:

[#397232] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/05

Tony Arcieri wrote in post #1067551:

[#397234] Re: Green threads in 1.9.* ? — Tony Arcieri <tony.arcieri@...> 2012/07/05

On Thu, Jul 5, 2012 at 10:26 AM, rex goxman <lists@ruby-forum.com> wrote:

[#397239] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/05

Tony Arcieri wrote in post #1067563:

[#397251] Re: Green threads in 1.9.* ? — Tony Arcieri <tony.arcieri@...> 2012/07/06

On Thu, Jul 5, 2012 at 12:31 PM, rex goxman <lists@ruby-forum.com> wrote:

[#397253] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/06

Tony Arcieri wrote in post #1067609:

[#397256] Re: Green threads in 1.9.* ? — Tony Arcieri <tony.arcieri@...> 2012/07/06

On Thu, Jul 5, 2012 at 8:24 PM, rex goxman <lists@ruby-forum.com> wrote:

[#397260] Re: Green threads in 1.9.* ? — Ryan Davis <ryand-ruby@...> 2012/07/06

[#397267] Re: Green threads in 1.9.* ? — Robert Klemme <shortcutter@...> 2012/07/06

On Fri, Jul 6, 2012 at 8:52 AM, Ryan Davis <ryand-ruby@zenspider.com> wrote:

[#397269] Re: Green threads in 1.9.* ? — rex goxman <lists@...> 2012/07/06

Robert Klemme wrote in post #1067663:

[#397185] Insert letters of the alphabet between the original letters of a string — Joao Silva <lists@...>

Hi All.

10 messages 2012/07/04

[#397198] the best way to match these domains. — Eliezer Croitoru <eliezer@...>

thanks in advance i need a bit help to break the ice that my head is in.

18 messages 2012/07/05
[#397202] Re: the best way to match these domains. — Robert Klemme <shortcutter@...> 2012/07/05

On Thu, Jul 5, 2012 at 4:13 AM, Eliezer Croitoru <eliezer@ngtech.co.il> wrote:

[#397245] Re: the best way to match these domains. — Eliezer Croitoru <eliezer@...> 2012/07/05

On 7/5/2012 10:03 AM, Robert Klemme wrote:

[#397258] Re: the best way to match these domains. — Robert Klemme <shortcutter@...> 2012/07/06

On Thu, Jul 5, 2012 at 10:40 PM, Eliezer Croitoru <eliezer@ngtech.co.il> wrote:

[#397316] Re: the best way to match these domains. — Eliezer Croitoru <eliezer@...> 2012/07/07

On 7/6/2012 9:21 AM, Robert Klemme wrote:

[#397415] Re: the best way to match these domains. — Robert Klemme <shortcutter@...> 2012/07/10

On Sat, Jul 7, 2012 at 5:32 AM, Eliezer Croitoru <eliezer@ngtech.co.il> wrote:

[#397464] Re: the best way to match these domains. — Eliezer Croitoru <eliezer@...> 2012/07/11

On 7/10/2012 12:08 PM, Robert Klemme wrote:

[#397416] learning by doing part 2 - tc game — "Sebastjan H." <lists@...>

Hi,

53 messages 2012/07/10
[#397418] Re: learning by doing part 2 - tc game — "Jan E." <lists@...> 2012/07/10

Hi,

[#397419] Re: learning by doing part 2 - tc game — "Sebastjan H." <lists@...> 2012/07/10

Yes, that would be ok, but that means that the player has to create all

[#397421] Re: learning by doing part 2 - tc game — Jes俍 Gabriel y Gal疣 <jgabrielygalan@...> 2012/07/10

On Tue, Jul 10, 2012 at 12:39 PM, Sebastjan H. <lists@ruby-forum.com> wrote:

[#397423] Re: learning by doing part 2 - tc game — "Jan E." <lists@...> 2012/07/10

"Jes=C3=BAs Gabriel y Gal=C3=A1n" <jgabrielygalan@gmail.com> wrote in pos=

[#397424] Re: learning by doing part 2 - tc game — "Sebastjan H." <lists@...> 2012/07/10

Jan E. wrote in post #1068109:

[#397426] Re: learning by doing part 2 - tc game — "Jan E." <lists@...> 2012/07/10

Sebastjan H. wrote in post #1068110:

[#397428] Re: learning by doing part 2 - tc game — "Sebastjan H." <lists@...> 2012/07/10

Jan E. wrote in post #1068114:

[#397429] Re: learning by doing part 2 - tc game — "Jan E." <lists@...> 2012/07/10

Sebastjan H. wrote in post #1068117:

[#397430] Re: learning by doing part 2 - tc game — "Sebastjan H." <lists@...> 2012/07/10

Jan E. wrote in post #1068119:

[#397435] Re: learning by doing part 2 - tc game — Jes俍 Gabriel y Gal疣 <jgabrielygalan@...> 2012/07/10

On Tue, Jul 10, 2012 at 3:18 PM, Sebastjan H. <lists@ruby-forum.com> wrote:

[#397608] undefined method error — deal bitte <lists@...>

rid.database_columns[session_db_array[0]]

17 messages 2012/07/17

[#397685] odd "system" command behaviour with CUI and GUI — Joel Pearson <lists@...>

Windows 7 64-bit, Ruby 1.9.3.

12 messages 2012/07/20

[#397738] Help a blind man getting ruby to work — "Morten T." <lists@...>

Hallo,

14 messages 2012/07/23

[#397806] Help with exercise from Chris Pine's Ruby Book: Sort without using .sort — "James H." <lists@...>

Hello all, I'm a n00b that's just getting into programming.

16 messages 2012/07/25

[#397817] modular exponentation with multiple exponents? — roob noob <lists@...>

I need to do a^b^c^d^e mod f

11 messages 2012/07/25

[#397903] How to test whether a session variable has a particular key — Doug Jolley <lists@...>

Although a session variable behaves like a hash for purposes of setting

11 messages 2012/07/30

Re: learning by doing part 2 - tc game

From: "Sebastjan H." <lists@...>
Date: 2012-07-10 10:39:07 UTC
List: ruby-talk #397419
Yes, that would be ok, but that means that the player has to create all 
beasts themselves. I would like to have the beasts and later also some 
spells generated randomly and have them available for player to choose 
which ones they will use.

Like so:

1. generate 10 beasts
2. generate 10 spells

have these available in either arrays of hashes and then decide each 
turn which one to use.

Something like this.

Just now I've tried this:

from line 33 onwards:
---------------------------
prompt
beast = gets.chomp

    if beast == "1"
      select = derimor
    elsif beast == "2"
      select = barador
    end

while player_hp > 0 and ai_hp > 0
.
.
.
.

------------------------

However, this gets messy if there are a lot of beasts and spells.

regards,
seba

Jan E. wrote in post #1068101:
> Hi,
>
> You don't create the beast anywhere. Instead, you just get the name from
> the user and then call "armor" on this string -- which of course doesn't
> work.
>
> I guess you meant to write something like this:
>
> beast_name = gets.chomp
> beast = Blue_Scale_DRAGON.new beast_name
>
> and then ...beast.armor

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