From: "Jared H." Date: 2012-04-28T09:46:44+09:00 Subject: Re: Wrappng up my Text Game! Need Help! Okay guys, question about Shoes: I've built a basic set up for the game like this: Shoes.app :title => "Guardians at the Threshold", :width => 700, :height => 700, :resizable => false do azure = rgb(240, 255, 255) background azure stack do background black, :height => 25 caption "<> <> <> Guardians at the Threshold <> <> <>", :align => "center", :stroke => white end stack :height => 635, :margin => 30, do # RUN PROGRAM HERE? end flow :height => 29 do background black caption " Progress: ", :stroke => white @p = progress :width => 0.5, :margin_top => 0.1 caption " __%", :stroke => white animate do @i = 0.1 @p.fraction = @i end end end That's all fine and dandy. But this my game is a long piece of code: https://gist.github.com/2500159 My question is, I have the game fully coded out in standard Ruby and it runs in terminal. I know I won't be able to simply call the class or whatever and run it perfectly as it is. Ruby uses "puts" and Shoes uses "para". Ruby uses "sleep" and Shoes uses "timer" and a do loop for it. It's not going to be as simple as doing a find > replace all. I want to make it so each "room" appears on the screen, and there is an "edit_line" box that appears for the user to punch in the number they choose. Is it going to be possible to have this run without doing a massive rewrite or am I screwed on this? Hell, as much as I like the way this looks, I'd be happy to just package up ruby and my code into an app if I could figure out how to make it open up a terminal for the user, and could find a app bundler. If you guys have any insight before I waste tons of time, that'd be awesome. Thanks for the help. -- Posted via http://www.ruby-forum.com/.