From: Terry Michaels Date: 2011-01-30T16:20:45+09:00 Subject: Calculating simulated motion blurring I writing a small game with rubygame. Use fixed framerate (30 f/s) with Rubygame::Clock's tick method. While experimenting with sprite code, I found that objects appear (on the screen) to move more smoothly if I simulate "motion blurring" . I was wondering if there are any ruby modules out there to help with the calculating of the positioning of the latent images for maximum realism/smoothness, as Rubygame doesn't have anything built in. -- Posted via http://www.ruby-forum.com/.