From: Ryan Davis Date: 2010-10-07T09:57:39+09:00 Subject: Re: A Real World example for Ruby to "compiled" version discussion On Oct 6, 2010, at 09:55 , Philip Rhoades wrote: > The main problem I see with some of the Ruby conversions that I have looked at (eg RubyInline) is that the performance problem comes in in repeating the WHOLE simulation with different starting parameters which is done thousands of times - so it is not like you have a single recursive algorithm which is a bottleneck that can be optimised or rewritten in C or something. There are lots of little steps that happen millions of times . . Could you expand on this??