From: King Kong Date: 2010-10-06T07:11:26+09:00 Subject: Writing a Nim game in ruby wondering does anyone know how to help with this problem n and t should be constants in your program, but give them better names like INITIAL_NUM_MATCHES and MAX_ALLOWED_TO_TAKE. You may assume that the user plays first and the computer second, and so on. When n=k*(t+1)+1, for some constant k, your program should always win. When this is not the case, your program should take a random number of matches from the pile. If the user makes an error on their turn, your program should play correctly and win the game. Your program should have a class called Nim that manages the game itself. Your main program can manage user input, or you can put this into another class if you wish. A good approach to this assignment is to assume that the initial number of matches is 21 (n=21) and that the maximum number of matches that may be taken on a turn is 4 (t=4). When you have this problem solved and you are satisfied your program is correct, extend your program to handle the more general case where n and t can have other values. -- Posted via http://www.ruby-forum.com/.