From: Iain Davis Date: 2010-09-29T08:48:06+09:00 Subject: Re: Wanted: AI tutorial André wrote: >Hello, i've searched the internet for an tutorial on programming >Artificial Intelligence to a game. im pretty new to programming, so >would be good with a nice guide how to create an AI. Thanks AI, even constrained to the techniques used in game programming is a pretty large space. It may be part of the reason you're having trouble identifying information resources useful to you is you don't know what terms to search for, which depends on the actual task you want your AI to solve. If you're wanting to design an AI for games like checkers/othello/etc, look for pages on minmax algorithms, alpha-beta pruning searches. In fact, its worth while to learn about search techniques in general. If you're after an AI controlled critter moving across a "playing field" with obstacles or terrain costs, I recommend you find a tutorial on the A* search, its frequently used to solve path-finding problems. If you are able, I recommend purchasing a book on the subject or seeing what is available at any library you have access to (sadly, my local library doesn't have any books on the subject...they barely have computing at all!). One book I've read portions of that has good explanations is: http://www.amazon.com/Techniques-Programming-Premier-Press-Development/dp/193184108X/ref=sr_1_6?s=gateway&ie=UTF8&qid=1285717145&sr=8-6 It was supplementary reading for an AI class I took in '09. The primary textbook was frustrating to read. In any case, decide what type of problem(s) your AI has to solve and search for techniques to solve those particular problems. I did some brief searching, you may want to use this site as a starting off point: http://www-cs-students.stanford.edu/~amitp/gameprog.html Good luck, Iain