From: Andrew Wagner Date: 2010-09-03T19:57:51+09:00 Subject: Re: Event Resolution Framework This sounds interesting. Have you heard of such a library in another language? On Sep 3, 2010, at 12:50 AM, Terry Michaels wrote: > Has anyone ever pursued creating a library/framework for the abstract > management of event resolution models? > > I'm coding a game where character actions of all players are planned > ahead of time, and then these actions are executed all at the same time. > This, obviously, means that I will need to develop logic to resolve > event conflicts. For example, character A decides to send a message to > character B, at the same time that character C decides to shoot > character A. So my game logic needs to decide which events take > precedence (does character A get off his message before getting shot?) > and so forth. > > I was curious if anyone had every worked on some kind of generic event > management framework that could underlie an actual gaming engine. Anyone > heard of anything like that? > -- > Posted via http://www.ruby-forum.com/. >