From: Terry Michaels Date: 2010-09-03T13:50:39+09:00 Subject: Event Resolution Framework Has anyone ever pursued creating a library/framework for the abstract management of event resolution models? I'm coding a game where character actions of all players are planned ahead of time, and then these actions are executed all at the same time. This, obviously, means that I will need to develop logic to resolve event conflicts. For example, character A decides to send a message to character B, at the same time that character C decides to shoot character A. So my game logic needs to decide which events take precedence (does character A get off his message before getting shot?) and so forth. I was curious if anyone had every worked on some kind of generic event management framework that could underlie an actual gaming engine. Anyone heard of anything like that? -- Posted via http://www.ruby-forum.com/.