From: Marc-antoine Kruzik Date: 2010-05-27T21:55:55+09:00 Subject: Re: Looking for a 3D physics engine Bosko Ivanisevic wrote: > Take a look at root.cern.ch. I think they have Ruby support but I'm > not sure whether it will suite you. Are you sure I can use this as a 3D physics engine for my game ? I's a data analysis framework. Or maybe I misunderstood the purpose of this soft. _____________ Jason Roelofs wrote: > AFAIK no 3D physics engine has fully fleshed out bindings into Ruby. I > would highly recommend you look at existing free engines (like Bullet, > Newton / PhysX, and ODE) and look into building a Ruby wrapper for them > much more than building one yourself. Create a wrapper is really not something I use to. I looked at a bit, but it's not my cup of tea. > I've had long-term plans of building such a wrapper. If you do start > into this I'd love to follow your progress / help out with this. Thank you for your help, but I have to decline. ________________________ Thomas E Enebo wrote: > JRME is a JRuby-based wrapper around JMonkeyEngine and JMEPhysics > (which use ODE physics engine underneath). > > http://kenai.com/projects/jrme > > [...] > These should give a good idea > of how the physics stuff works. My first attempt to create a 3D physics engine was just a modified 2D engine. Because I don't need rotations, I think I can fulfill by myself what I'm looking for. I will not try to create a "real" 3D engine, rather something pretty simple. I looked at your code, and I'm looking at Chipmunk's code to see how things (shape, body, vector) are working. The actual version of my code is working, but there is a lot of work to do. -- Posted via http://www.ruby-forum.com/.