From: Thomas E Enebo Date: 2010-05-26T03:33:13+09:00 Subject: Re: Looking for a 3D physics engine JRME is a JRuby-based wrapper around JMonkeyEngine and JMEPhysics (which use ODE physics engine underneath). http://kenai.com/projects/jrme I mostly have been playing with this as a basis for nice demo-candy for JRuby, but in actuality it is pretty simple to write stuff. If you clone this then you can do: ./bin/sample madness (You must have jruby installed and in your path) ...to see a simple game I wrote with it (source is ./samples/madness*). There are some other samples there as well. jmephysics_lesson{n} are a basic transcription with some rubification of the same tutorials for jmephysics. These should give a good idea of how the physics stuff works. -Tom On Tue, May 25, 2010 at 11:32 AM, Marc-antoine Kruzik wrote: > Chipmunk seems to be a pretty cool 2D physics engine, but does a 3D > physics engine exist for Ruby ? > > I would like to develop an Alundra-like game : > http://www.youtube.com/watch?v=-SuAHsje2SY > > I developed a very simple 3D physics engine by myself some years ago, > but I lacked the mathematics competencies. > Here's a poor sample of what I have done : > http://www.dailymotion.com/video/x74186_factory-13-enigme-plateformes_videogames > > > Maybe it could help : I don't need rotations. > When the player kicks a box, the box slides on the ground and can go > down a slope, but it never overturns. > > > If there are no 3D physics engine, I will try to create a basic one from > a 2D engine, such as Chipmunk. > > -- > > So : > > 1- does a (simple) 3D physics engine exist for Ruby ? > 2- if no 3D engine exists, which 2D engine do you recommend me to make > what I want ? > > Thank you for your answer. > > > (I'm french, sorry for my mistakes.) > -- > Posted via http://www.ruby-forum.com/. > > -- blog: http://blog.enebo.com twitter: tom_enebo mail: tom.enebo@gmail.com