From: Jason Roelofs Date: 2010-05-26T01:59:52+09:00 Subject: Re: Looking for a 3D physics engine AFAIK no 3D physics engine has fully fleshed out bindings into Ruby. I would highly recommend you look at existing free engines (like Bullet, Newton / PhysX, and ODE) and look into building a Ruby wrapper for them much more than building one yourself. I've had long-term plans of building such a wrapper. If you do start into this I'd love to follow your progress / help out with this. Jason On May 25, 2010, at 12:32 PM, Marc-antoine Kruzik wrote: > Chipmunk seems to be a pretty cool 2D physics engine, but does a 3D > physics engine exist for Ruby ? > > I would like to develop an Alundra-like game : > http://www.youtube.com/watch?v=-SuAHsje2SY > > I developed a very simple 3D physics engine by myself some years ago, > but I lacked the mathematics competencies. > Here's a poor sample of what I have done : > http://www.dailymotion.com/video/x74186_factory-13-enigme-plateformes_videogames > > > Maybe it could help : I don't need rotations. > When the player kicks a box, the box slides on the ground and can go > down a slope, but it never overturns. > > > If there are no 3D physics engine, I will try to create a basic one from > a 2D engine, such as Chipmunk. > > -- > > So : > > 1- does a (simple) 3D physics engine exist for Ruby ? > 2- if no 3D engine exists, which 2D engine do you recommend me to make > what I want ? > > Thank you for your answer. > > > (I'm french, sorry for my mistakes.) > -- > Posted via http://www.ruby-forum.com/. >