From: Intransition Date: 2010-03-31T21:15:40+09:00 Subject: Re: Playing Games with "Ruids" Turning Test? On Mar 31, 3:25 am, thunk wrote: > ok, some clarity arrived: > > for trivial games one "helperclass" each.  one '?'method per potential > move.  chess would require maybe 6 helper classes or so.  the "ruids" > play n play players.  the swarms are organized differently than i have > done but no big deal.  each swarm would handle a new move by any > player.  and no big deal. > > ok. > > but the rules of the game are determined by the ruids.  the ruids > could replace an existing rule (not just elbow in an be accumulated). > this means that the game rules could be changed as the games are being > played.  the rule changes could be trivial, or they could be > controlled by some meisterspieler that is adding interest to the whole > mental menagerie of male bemastering. > > so vying to change the rules - "politics" - could become part of the > whole RuidScape. > > now that seems pretty amusing and somewhat less trivial.