From: thunk Date: 2010-03-31T16:25:18+09:00 Subject: Playing Games with "Ruids" ok, some clarity arrived: for trivial games one "helperclass" each. one '?'method per potential move. chess would require maybe 6 helper classes or so. the "ruids" play n play players. the swarms are organized differently than i have done but no big deal. each swarm would handle a new move by any player. and no big deal. ok. but the rules of the game are determined by the ruids. the ruids could replace an existing rule (not just elbow in an be accumulated). this means that the game rules could be changed as the games are being played. the rule changes could be trivial, or they could be controlled by some meisterspieler that is adding interest to the whole mental menagerie of male bemastering. so vying to change the rules - "politics" - could become part of the whole RuidScape. now that seems pretty amusing and somewhat less trivial.