From: andrew mcelroy Date: 2010-03-28T12:26:33+09:00 Subject: Re: Boid writeup idea --0016363b808c6cd2370482d3f69e Content-Type: text/plain; charset=ISO-8859-1 On Sat, Mar 27, 2010 at 8:55 PM, thunk wrote: > How does this get inputted into this proposed system? Is this a > numerical > value system like a star rating or is it tagged? > > > This is a cool question, and I've given a lot of thought to it, > really. I think there is a "vetting" system very similar to some > forums (that I usually don't like) - but this is not about popularity > - its about keeping bad boids from doing damage - that's the #1 thing > - like a doctor's "do no harm" oath. > This sounds like a weak statistical classifier. Meaning it would rather return false than return true on something that it should not pay attention to. So my default system assigns a "candidate" stature to all new Boids. > this is level 0. Only level one and above get fired on a routine > basis - but the vetters / and people willing / and knowing what level > 0's are can specify that they get included. That's the basic "kick > off" mechanism and it keeps seems like it should do some decent > "damage control" - do ya see it? > From a theoretical perspective sure. However where the rubber meets the road Is this why the helper classes matter so much? How does it know to elevate a candidate to the next level? > As there are different classes of Boids - like the review class - if > the circumstance should come up that no vetted expert has spoken on > something and there are 100 level 0's then I'd suggest that the user > should get a message informing him of this. > > > AND this gives me a chance to ramble on about the "Drill down" - > that's pretty cool, i think - the "ControlPanel" I had working in Wee > gives you 3 levels of "drill down" from just summary to completely > analistic - i mean assertion level stuff - what attributes got called > in, what units got changed. Unless the world has changed more than > I'm guessing that will be useful for testing and an occasional user > geek - but I see it being one hundred % available. so if anybody > takes the time to really drill down and sees a glitch - volts for > watts or some stupid thing (units make for a lot of confusion in the > real world stuff i'm doing) then that user can "raise a flag" which is > what it sounds like - some human will have to set things right. > HOWEVER the data is the more likely source of flag instances and I'm > BENDING MY brittle old bones backwards to avoid this by standardizing > units on the front-end - and that's important for performance - my > 3 yo hackentosh fires 2,000 real boids per second - that's largely > because EVERYTHING IS MADE READY - for the Boids before they fly. > They are stupid but they are rather privileged also - like some > English kid king or something. > > BTW - The helperClasses are a KEY part of the scheme to allow them to > be so stupid too - but more about that elsewhere - > > Conceptually this part doesn't raise any flags other than everything is made ready. Are you saying now that this is a compiled system or that the code generation happens Ahead Of Time (tm) rather than as your executing your eval. Andrew --0016363b808c6cd2370482d3f69e--