From: thunk Date: 2010-03-28T11:55:09+09:00 Subject: Re: Boid writeup idea How does this get inputted into this proposed system? Is this a numerical value system like a star rating or is it tagged? ================ One thing at a time here..., I'm LOVING this, this is a Dialog, something I've not been privileged to have on this for months of working alone! Thanks - ============================= This is a cool question, and I've given a lot of thought to it, really. I think there is a "vetting" system very similar to some forums (that I usually don't like) - but this is not about popularity - its about keeping bad boids from doing damage - that's the #1 thing - like a doctor's "do no harm" oath. So my default system assigns a "candidate" stature to all new Boids. this is level 0. Only level one and above get fired on a routine basis - but the vetters / and people willing / and knowing what level 0's are can specify that they get included. That's the basic "kick off" mechanism and it keeps seems like it should do some decent "damage control" - do ya see it? As there are different classes of Boids - like the review class - if the circumstance should come up that no vetted expert has spoken on something and there are 100 level 0's then I'd suggest that the user should get a message informing him of this. AND this gives me a chance to ramble on about the "Drill down" - that's pretty cool, i think - the "ControlPanel" I had working in Wee gives you 3 levels of "drill down" from just summary to completely analistic - i mean assertion level stuff - what attributes got called in, what units got changed. Unless the world has changed more than I'm guessing that will be useful for testing and an occasional user geek - but I see it being one hundred % available. so if anybody takes the time to really drill down and sees a glitch - volts for watts or some stupid thing (units make for a lot of confusion in the real world stuff i'm doing) then that user can "raise a flag" which is what it sounds like - some human will have to set things right. HOWEVER the data is the more likely source of flag instances and I'm BENDING MY brittle old bones backwards to avoid this by standardizing units on the front-end - and that's important for performance - my 3 yo hackentosh fires 2,000 real boids per second - that's largely because EVERYTHING IS MADE READY - for the Boids before they fly. They are stupid but they are rather privileged also - like some English kid king or something. BTW - The helperClasses are a KEY part of the scheme to allow them to be so stupid too - but more about that elsewhere -