From: "R. Kumar" Date: 2010-03-12T03:38:18+09:00 Subject: Dynamically require and include code in application I was hoping to dynamically load and include code in my application. After some struggle, i've got this working. Wish to know if this is the cleanest way to do so: Since include has a problem (NoMethod) i tried making the method Class level, it works but include does not take a String, so eval it Can this not be at instance level ?? def self.load_module requirename, includename require "xxx/#{requirename}" eval ( "include #{includename}") end I wish to call an initializer method in such a module which will bind keys (for example) needs to be done at object level def init_module requirename, includename send("#{requirename}_init") #if respond_to? "#{includename}_init" end I was hoping that the require and include could be at the instance level, so other objects are not affected. Different objects (instances) may include different modules. I tried by NOT putting an include, just trying to call the methods using send. I also appended the module name in the send, but got a no method error. The only other option i thought of was to extend my class and add this functionlity but that obviously means too many extensions, I'd like multiple modules to be loadable this way. Thanks. -- Posted via http://www.ruby-forum.com/.