From: "Artūras Šlajus" Date: 2010-02-04T02:18:16+09:00 Subject: Re: Ruby game server (concurrency and speed) Another idea my friend suggested was to only calculate actual values when requested. So instead of recalculating all the resource entries each minute only recalc those, which are requested (and that is not very often). It sounds pretty reasonable for me. The only thing being on_complete callbacks for units, technologies and buildings. -- Posted via http://www.ruby-forum.com/.