From: Seebs Date: 2010-01-18T13:40:08+09:00 Subject: Re: Manipulating big hunks of data On 2010-01-18, James Edward Gray II wrote: > I kept thinking of the fantastic NArray library while reading > the initial message, but it's just for in memory work. That'd be fine in my case. I'm sort of messing with thoughts about doing a roguelike game, and somewhere in there, there's nearly always a level grid, which is typically a fairly large array of something... But it's lareg enough, and regenerated/reused/etc. enough, that having thousands upon thousands of objects created and destroyed when messing with it feels inefficient to me. Disclaimer: My sense of what kinds of tasks are "too inefficient" was developed back when a 5MHz system was intended for time sharing among many users. But it's nice to know that a solution for this problem exists -- if I need something like that, NArray would solve the cases I most often have to deal with. -s -- Copyright 2010, all wrongs reversed. Peter Seebach / usenet-nospam@seebs.net http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures http://en.wikipedia.org/wiki/Fair_Game_(Scientology) <-- get educated!