From: David Southwell Date: 2009-11-04T07:53:20+09:00 Subject: Re: [QUIZ] Hamurabi (#223) > > > On Mon, Nov 2, 2009 at 10:25 AM, Ehsanul Hoque > > > > wrote: > > > BTW, does anybody have any ideas for how a (fun) multiplayer version of > > > > Hamurabi would look like? What I was thinking: Add in a model of free > > markets to set price of land, so there would then be real trading between > > players. Then a smart player could influence prices through supply, to > > his opponents' detriment, if he could see the state of their kingdoms. > > And then there could be all sorts of nice strategies and > > counter-strategies in the struggle to be the best. Also: quick (say 30 > > seconds or a minute at most), timed rounds, ending at round ten or so, at > > which point the winner is announced, and the game is restarted. > > > > > What do you guys think of that? Sound like any fun? A problem might be > > > > finding other players to actually play with live! In which case a slower, > > non-timed version that emailed you when it was your turn might be more > > appropriate (and less of a time sucker). > > > > You could also have disaffected people moving from city to city, > > adjusting the populations upward and downward respectively. > > > > martin > > Great ideas. > > I suggest a new disaster that could happen to a kingdom as well. > > Public Healthcare > > 2009/11/3 Martin DeMello Existing disaster is when there is no public responsibility for healthcare. When the world is full of pharisees who pass by on the other side. Human concern for others is something with a value beyond rubies!! David