From: Ehsanul Hoque Date: 2009-11-02T13:55:24+09:00 Subject: Re: [QUIZ] Hamurabi (#223) --_9fee8fb3-fe2b-4bca-9c3d-4ba6b9218f8e_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable > I wrote a super minimal BASIC interpreter to avoid translating the =20 > code. (Yes=2C I am aware that's insane. I'll seek help.) Hah=2C ingenious!=20 I really didn't want to go about translating that BASIC either=2C but inste= ad=2C I was just going to make my own version based on whatever I just read= about the game. Making a simple BASIC interpreter is so much cooler though= =2C it should be a ruby quiz in and of itself really (make it a DSL for ext= ra credit :P). BTW=2C does anybody have any ideas for how a (fun) multiplayer version of H= amurabi would look like? What I was thinking: Add in a model of free market= s to set price of land=2C so there would then be real trading between playe= rs. Then a smart player could influence prices through supply=2C to his opp= onents' detriment=2C if he could see the state of their kingdoms. And then = there could be all sorts of nice strategies and counter-strategies in the s= truggle to be the best. Also: quick (say 30 seconds or a minute at most)= =2C timed rounds=2C ending at round ten or so=2C at which point the winner = is announced=2C and the game is restarted. =20 What do you guys think of that? Sound like any fun? A problem might be find= ing other players to actually play with live! In which case a slower=2C non= -timed version that emailed you when it was your turn might be more appropr= iate (and less of a time sucker). - Ehsan =20 _________________________________________________________________ Hotmail: Trusted email with powerful SPAM protection. http://clk.atdmt.com/GBL/go/177141665/direct/01/= --_9fee8fb3-fe2b-4bca-9c3d-4ba6b9218f8e_--