From: Thijs Leeflang Date: 2009-09-08T05:55:30+09:00 Subject: OpenGl and ruby Hello all, i have been working with ruby for less than a month now so sory if this is a stupid mistake i have been trying to get ruby to work with opengl, i found an app which integrates ruby with gosu and opengl which is great for me but, im trying to make a simple tile engine with opengl to show the actual tiles so i used gosu to load the tiles and then in opengl drawing it, i have been messing with the code a lot so i'ts bugy, this is the class i have so far i know this should just draw one tile and not a whole range but that卒s something i want to program myself. can anybody please help me? class OpenGL def initialize(window) @TextureImage = Gosu::Image.load_tiles(window, "Media/Tiles.bmp", 32, 32, true) glClearColor(0.0, 0.0, 0.0, 0) glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); # Really Nice Perspective Calculations glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); gluPerspective(45.0, 800 / 600, 0.1, 100.0) draw_gl(0,0,1) end def draw_gl(x, y, tile) info = @TextureImage[tile].gl_tex_info return unless info glDepthFunc(GL_GEQUAL) glEnable(GL_DEPTH_TEST) glEnable(GL_BLEND) glMatrixMode(GL_PROJECTION) glLoadIdentity glFrustum(-0.10, 0.10, -0.075, 0.075, 1, 100) glMatrixMode(GL_MODELVIEW) glLoadIdentity glTranslate(0, 0, 1) glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST) glHint(GL_POINT_SMOOTH_HINT,GL_NICEST) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, info.tex_name) glBegin(GL_TRIANGLE_STRIP) glColor4d(1, 1, 1, 0) glTexCoord2d(info.left, info.top) glVertex3d(-0.5, -0.5, 0) glColor4d(1, 255, 1, 0) glTexCoord2d(info.left, info.bottom) glVertex3d(-0.5, 0.5, 0) glColor4d(1, 1, 255, 0) glTexCoord2d(info.right, info.top) glVertex3d(0.5, -0.5, 0) glColor4d(255, 1, 1, 0) glTexCoord2d(info.right, info.bottom) glVertex3d(0.5, 0.5, 0) glEnd end end -- Posted via http://www.ruby-forum.com/.