From: Nilesh Trivedi Date: 2009-08-25T15:26:21+09:00 Subject: Re: doubling numbers with Object#object_id All other Ruby objects are allocated on addresses that are multiples of 4 to avoid clash with FixNum. So Object ID is always even for them. cheers nilesh On Tue, Aug 25, 2009 at 11:54 AM, Nilesh Trivedi wrote: > AFAIK, FixNums are implemented as direct values and not C structs that > represent objects. Small integers - which means integers that can be > held in (sizeof(unsigned long int) * 8 -1 = 31 bits). 1 bit is used > for sign and 30 bits for the value. > > Here is the INT2FIX macro from Ruby source: >  #define INT2FIX(i) ((VALUE)(((long)(i))<<1 | FIXNUM_FLAG)) > > Shift 1 bit to the left, and bitwise OR it with 1. In other words, > object_id = 2n + 1. That explains why your double method works. > > cheers > nilesh > > On Tue, Aug 25, 2009 at 11:36 AM, EbFFA wrote: >> I was playing with Ruby and wrote an interesting method: >> >>    def double n >>      n.object_id - 1 >>    end >> >>    irb> double 5 >>      => 10 >>    irb> double 1 >>      => 2 >>    irb> double 0 >>      => 0 >>    irb> double -101 >>      => -202 >>    irb> double 100000001 >>      => 200000002 >>    irb> double 10000000000    # into Bignum territory now >>      => -606548539 >> >> Anyone know why this works? Why Ruby was implemented this way? >> >> I tried creating an object_id collision based on this doubling rule, >> but it seems that all Fixnum object_id`s are odd, and all other >> object_id`s are even (in fact they all seem to end in 8). Clever. >> >> >