From: Randy General Date: 2009-07-09T05:04:08+09:00 Subject: Making sense of multiple packets containing dup data I'm currently working on a query app for Battlefield 2142 and I'm running into some troubles when I'm receiving multiple UDP packets from a server. When there's only one packet, I can decipher it without much trouble, as it's rather predictable. However, when the data has to arrive in multiple packets things get much tougher, here's why: - If it's at the end of one packet and in the midst of transferring a piece of data (e.g. a player's ID, a player's name, etc) it will re-write that entire piece of data in the next packet, even the part that was previously written in the last packet. - Different parts of the packet are categorized, e.g. players_ precedes all of the player names, scores_ precedes player scores, etc. However, if it's in the midst of reporting players_ at the end of a packet, it will re-write players_ again at the start of the next packet. This tends to make it difficult for me to have a pattern for parsing the packets as they can vary a bit between each query. I've tossed together a basic script to query several servers and output the results so you can see what it looks like when there's varying amounts of packets: http://pastie.org/539099.txt I've only been programming for a few days, so excuse any terrible coding practices in there ;) Any assistance would be tremendously appreciated! -- Posted via http://www.ruby-forum.com/.